Class Reunion - Class of 1969 - Liberty, Mississippi
Title: Through Abandoned: The Underground City
Genre: Adventure, Indie
Kiss Publishing Ltd
Release Date: 22 Jul, 2015
English,French,Italian,German,Arabic,Danish,Dutch,Finnish,Greek,Japanese,Korean,Norwegian,Portuguese,Russian,Simplified Chinese,Swedish,Thai,Traditional Chinese,Turkish,Ukrainian,Vietnamese
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I liked it. It's a short, simple point and click adventure. It doesn't take too long to solve, although there are a couple of puzzles that are a little infuriating - it's not that those ones are hard, more that I really couldn't be bothered going through the steps of solving them. But I did and I managed to finish it.
As you can see from my play-time in game, it took me half an hour to finish. I don't have a problem with that for the sake of a few pence. Heck, I made the money selling trading cards (for other games) so it didn't cost me anything.
Short, simple, clever in places and worth half an hour to an hour of my time. Jolly fun.. It's a short little puzzle game. Some of the parts were a little difficult and I did have to resort to the walkthrough, but overall it was a pretty decent game. Decent enough for $2? Eeh. I would reccomend you buy when it is on sale, just due to how short it is (walkthrough took a little less than 10 minutes.)
Just found it on Kongregate. Where you can play it for free. I'd say play it there, then buy it if you want to support the dev.
Really wishing I had done some external research before I bought it. Urg.. Author's note:<\/b>
Due to our good friends at adobe it makes my steam copy not record my actual playtime as is adobe's job to make my life lower quality so take my ingame time with a grain of salt.
FYI a tl:dr is at the bottom
First off we start off with another menu by adobe air.....wait what? Ok oddly enough no unity logos no unreal logo but adobe air? Literally the thing that only purpose is to make phone apps? To make matters worse whenever you start it up it has an unistall button right next to play button (perhaps a bit of foreshadowing right there).
Now once you get past that little ordeal you go to the options menu A.K.A the mute and not mute button(s) oddly enough there are two of them for all that i can tell are for headphones and speakers. There is no resoultion and iff you have a monitor like mine 1920 x 1080 prepare for the biggest black bars you will see on steam (although it turns out some of it is just your untextured inventory).
You play as the brother of another brother who are apperently still not on a first name basis so from now on you play as bro 1 and you are looking for bro 2. Bro 1 comes back to england from...doesnt tell you ok, and you recieve a letter from your bro 2 telling you he found a break through in inter dimesional travel, but soon goes quiet and soon he goes missing along with the rest of his team, and can you guess his line of work in the pursuit of DIFFERENT DIMMESIONS? archeology....archeology....arc....E...ology. Well its good to note that the plot is as hair brained as the optimzation, but back on track you go to Tibet for some reason to his exact location...somehow and your adventure begins!
Ill say it now this is the one plus of the game, it feels like your inside of your journal as the MC writes down what he sees and tries to describe it through his "doodles" (couldnt think of a better word). Though as i've said this game is odd so instead of creating an inventory in a POINT AND CLICK GAME you get 2 big, black, bars boom now thats game design you think its just poor optimization but BAM it turns out its just untextured black screen who's laughing now?
note: it still has a bad resoultion i just found it funny how they made it worse.
Ahh...the best for last, I dont know how you mess up the gameplay in a point and click but they found out how. First off the item names are flat out wrong and will confuse you example one: you pick up a knob at the start becuase it only tells you half a tutorial for some damn reason. so what is this knob for a door? the gong near by? nope you combine it with a stick to make a hammer...THATS NOT A KNOB, i dont know how they even managed to code this game if they cant labble something a hammer head or even a stone, then it gets worse becuase bro 1 doesn't know what an oil can is and calls it and oiler....thats not a thing its an oil can game.
next is the eye spy part of the game wher you look in those places that are a tad off in search of handy tools, yeah this is hilariously easy everything sticks out or is just flat out presented to you in a turd colored basket by it being in the black part of your screen. So you know how long it took me to beat it, to make it so even a mentally challenged beaver could play theres a walk through button, thats right the game PLAYS ITSELF, if you ever feel the need to comment dont worry the entire game has a button which sends you straight to there face book page just in case you were actaully managing to be immersed in this pile of Tormentum's (A much better game of the same genre) fecal matter, shattered.
But frett not for this game's play time is only 1 hour, by me, im dreadful at these types of games and by anyone who plays these types alot i wouldnt imagine it taking more then 30 minutes. also you know that dimessional stuff they babble on about in the kind of existing plot, doesnt exist in the gamplay they are just doors. Fun.
Hi. Russian version will be able a little bit later. I try to do it next week.
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this isnt an update this an announcement at best
the menu button takes you to the main menu and the exit just closes the game instead of the menu.
This game is everything that's wrong with new realeases, promised sequals to make up for an incomplete boring game, a poor plot in a plot driven game, poor gameplay in such an easy formula, odd design choices and little attention to detail in a genre only popular do to the attention to detail in the game.
This game commits the three b's Boring, Broken, Bad avoid this and don't expect much from the sequels if they manage to come out.
Edits made: spell checks
Found out this game is free on a couple sites and is just a glorified flash game, and that the sound buttons are for ambient, while the other is for SFX.
Date is 7\/22\/15. like submachine but without Skutnik
now I spect 10 games, like in submachine men. Short and occasionally confusing but ultimately entertaining --albeit very short.
The hand drawn environments are a nice touch, too.. Reasons that I'm not recommending this game:
1. The story is poorly written to the point where it might have been a stronger game with only exploration and no story at all. The characters have no personality at all, they don't even have names.
2. The puzzles are mostly okay, but nothing very special. Most of the difficulty seems to lie in realising that you have to do some things that other games do not require. For example, when opening a locked hatch you have to realise you not only need to use the key, but also click on the lock afterwards, not the hatch, to move it away, and then click on the hatch.
3. Similar to Nr.2, but infuriating enough to deserve it's own point: who makes a game with two core mechanics (clicking or using items on something) and then expects the player to realise at one of the last puzzles that you need slide a freaking door out of the way? Not click, slide. Wanna have a drag item mechanic? Sure, why not, but then introduce it early and\/or in such a way that the player realises this is even an option.
4. I finished it, but I can't say I enjoyed it much. The beginning was okay and it mostly looks nice, but the atmosphere and the satisfaction of solving puzzles was not there.
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