Class Reunion - Class of 1969 - Liberty, Mississippi
Title: The Mystery of Devils House
Genre: Action, Indie
Release Date: 11 May, 2018
the mystery of devil's house
Terrible game. The dialogue is awful and overall gameplay was boring. As a fan of platformers, I was highly disappointed. Just wasn't worth the money (even on sale).. This retro horror platform game is not perfect. You can finish it in an hour, and it doesn't have the depth or polish of other retro horror platformers (Possum Hollow comes to mind) to keep you coming back to replay it. Some of the achievements require grinding and seemingly must be completed in a single playthrough. You can stockpile a boatload of ammo by repeatedly dying (infinite lives) and collecting the powerups (rather useful, actually, for one boss and for the final timed survival level). The engine, apparently the same used in the developer's Smashing Pumpkins game, is buggy and not that smooth or fun. It really feels comparable to a The Games Factory or early MultiMedia Fusion engine.
But oddly enough, therein lies a lot of the game's charm. It stirs up memories of the freeware games of twenty years ago. Plenty of which were from relatively inexperienced programmers who got a game creation program and tried their hand at it. This developer has put in work above and beyond the average, making some creative design choices with what the program can do. Some levels are standard mindless action fare, albeit with some differences. Others, however, are mostly simple exloration levels with a couple of hazards and some spooky effets. They're simple but unusual and effective, not spooky but a kind of Halloween scare-houser fun. There is also a surprising amount of plot in the game involving several characters. It doesn't have a lot of logic or traditional progression but ads to the overall fun factor. All this combines to give a smiple horror platformer a bit of substance and evoke a different time, one we don't often recall.
Yeah, I'm recommending it, with the understanding that the gameplay is on the poor side. It's worth a playthrough and it's fairly priced. One can imagine the developers toying with the idea of making a series of games about this ghost-busting crew's cases (and they definitely throw in some humor). I'll never be the biggest fan of that engine, but the devs didn't half\u2665\u2665\u2665\u2665\u2665it and have made . . . an experience. So good on you chaps.
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