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Space Hulk: Tactics Portable


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About This Game

Space Hulk: Tactics is a faithful adaptation of the board game Space Hulk, set in the Warhammer 40,000 universe, bringing a unique twist to the cult classic formula 5d3b920ae0



Title: Space Hulk: Tactics
Genre: Strategy
Developer:
Cyanide Studio
Publisher:
Focus Home Interactive
Franchise:
Warhammer
Release Date: 9 Oct, 2018


Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 7/8/10 (64 bits)
  • Processor: Intel Core i3-3220 (


English,French,Italian,German,Czech,Polish,Russian,Simplified Chinese



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Skulls For The Skull Throne Sale : Today marks the beginning of Games Workshop's 'Skulls for the Skull Throne' event, a weekend-long event during which games from the Warhammer world and the Warhammer 40,000 universe are enjoying time-limited discount offers on Steam. Plus, new content themed around the Blood God, Khorne, the legendary Warhammer figure sitting upon his Skull Throne in the Realm of Chaos! On this special occasion, hotly anticipated sequel Battlefleet Gothic: Armada 2 , which puts players in command of epic real-time space battles, and Space Hulk: Tactics , adapted from the iconic board game, are both available for pre-order on Steam with exclusive content, Beta Access before the release of the games, and -10% discount! Returning Battlefleet Gothic: Armada players on Steam can benefit from a -25% discount on the preorder of Battlefleet Gothic: Armada 2.. Choose your side! : Space Hulk: Tactics is a faithful adaptation of the board game Space Hulk, set in the Warhammer 40,000 universe, bringing unique twists to the cult classic formula. The game will release October 9. Were happy to unveil a new Gameplay Trailer pitting mankind versus alien in desperate, turn-based battle. On the side of humanity stand the Space Marine Terminators, genetically modified super soldiers clad in heavy armour and equipped with extraordinary firepower that turns them into effective walking tanks. Opposing them are the Genestealers, insidious inhabitants of the floating amalgamations of smashed-together starships called space hulks, hiding inside every pipe and duct, prepared to rend anything that comes close to pieces with glistening claws. An innovative new card system gives players greater control over their forces, while two non-linear, narrative-driven campaigns tell a new, terrifying story in the Warhammer 40,000 universe. A full customisation system is available across four Space Marine chapters and four Genestealer Hive Fleets, letting you design your force down to the last shoulder plate or weapon hilt. A robust mission editor, inspired by the clip-together nature of building scenarios in the board game, means you can design, share, and play your own maps quickly and easily. Space Hulk: Tactics releases on October 9. Pre-order today and get special bonuses, including a 10% discount, beta access, and unique colour and emblem for each chapter and other variants.. First Major Update : Hi everyone, Today, we are very happy to release an update bringing multiple changes to Space Hulk: Tactics, with a large focus on improving the AI during matches. This isnt the last patch that we will be doing addressing these issues, and we will be continuing to work on the AI in the game, both Terminator and Genestealer. Please dont hesitate to give us any feedback you may have with regards to these changes. We're also working on additional updates based on other player feedback, that we hope to introduce to you in the near future. CHANGE LOG AI Improvements Fixed a case where Terminators would block each other when trying to access a console Improved Terminator AI handling of Door-Console links Terminator AI is now less prone to kill its own teammates when burning a room Fixed a case of Heavy flamer not moving toward the room to flame Terminator AI now handles multiple flame room objectives Fixed the Terminator AI trying to block corridors that the Genestealers can't access in 1 turn Fixed the Terminator AI not knowing when a Genestealer spawn is blocked Fixed a case of Terminator AI getting stuck after completing part of an objective Fixed a case of Terminator AI getting stuck after recovering the servo-skull Genestealer AI now tries to overrun Assault Cannons with limited ammunition Genestealer AI is now more prone to send Genestealers into suicide attacks if it has reserves Genestealer AI now takes more risks regarding Overwatch fire Features: Added more campaign horde maps (9->20) Played horde maps are now excluded from the list until they have all been played Rebalanced all Leaderboard ranks Added a confirmation popup when exiting squad customisation without saving Added a Heal icon on the ground to show the Apothecary's medical assistance area of effect Improved the Overwatch ground icon display for squares covered by both turret and Terminator Overwatch Added a floor icon for "the next frontal attacker is killed" card Added the option to disable motion blur Added the option to toggle off subtitles during cinematics Added a slider to change camera scrolling speed Improved sound effects throughout the game Improved card UI Improved objectives display Improved dice display in the log Added a log entry for Jamming and Unjamming Added a log entry for Healing attempts Improved the display of "Neurotoxin" special rule in unit details Re-added links between doors and consoles on Berathius Slightly improved automatic camera movement Added a cinematic at the end of Genestealer Mission 3 Fixed some wrong rewards in Terminator Campaign events Balancing Changes The "Slash" special attack and Medical assistance area of effect no longer requires line of sight (always affect the 3 frontal squares) The Axe Channeling ability description now properly reflects its "until next turn" duration The Hammer and Shield ability descriptions now properly reflect that they are used in frontal melee only The Frenzy card descriptions now reflect that it can't be used on Biomorphs Removed the No Bluff Special Rule from Eratrius local file Added Limited Blips Special Rule to Osulas local file Bugfixes Fixed the number of remaining AP when a unit opens a door while moving Fixed the number of remaining Assault Cannon munitions while a unit is in Overwatch Fixed a case where moving and shooting would consume extra APs. Fixed the "Next melee is a success" cards not working during the opponent's turn Fixed "+2CP per kill" cards giving only +1CP Fixed being able to shoot at a blip if overwatching the spawn Fixed a case of victory not being properly registered if a player exited too fast Fixed the "Average time per turn" not working properly Fixed a case of "Class Restriction" special rule not working Fixed the turret firing animations not starting at the right time Fixed various cases of UI not refreshing immediately Fixed resource points (PP/Ammo) UI not refreshing immediately Fixed blip value not refreshing immediately after changing it with a card Fixed card UI not refreshing properly when drawing cards mid turn Fixed a graphical glitch related to Orkish fungi Fixed Terminator portraits not being reloaded properly Fixed the base Genestealer customisation not being updated in real time Fixed emblems and patterns on lightning claws Fixed missing masks in Dark Angels customization Fixed a graphical glitch blood angel plasma customization Fixed a case of wrong cinematics being played during overwatch fire Improved consistency in log text Fixed missing text in unit details after using a "Next shot is a success" card Fixed a missing icon in the log when playing the "place a rubble" card Fixed being able to display the log or unit details with the extended map Fixed audio glitches in campaign cinematics Fixed Idle sounds still playing after exiting the campaign squad manager Fixed the additionnal spawn in Terminator Campaign Chapter I not having the proper visuals Fixed a graphical glitch during Genestealer Mission 2 intro cinematic Fixed missing dialogues in Genestealer Mission 5 and 6 Fixed missing dialogues in Terminator Mission 12 Removed an obsolete dialogue in Terminator Mission 9 introduction Fixed various typos and text mistakes throughout the game Fixed a crash related to the AI Fixed a crash on "flame the room" maps Fixed a crash when using ALT+F4 Fixed a case of crash during multiplayer games Fixed various other crashes KNOWN ISSUES Cases where the Terminator AI may not put itself in Overwatch, even when in direct danger Genestealer biomorphs start a draw animation when killed in melee As always, please let us know if you have any issues.. Second Update is live! : Dear Community, Were very thankful for your feedback and support since the First Update Patch. We continue to work on game balance, bugfixes and gameplay improvements , to provide the best experience possible when the game launches on October 9th. You can see the launch trailer here: Today, were happy to share with you the details of the Pre-Order Beta Second Update Patch. It features plenty of balance changes, bugfixes and gameplay improvements . Please find the details below. Balance changes: All cards that affect the next action wont expire at the end of your turn. The effect stays active until consumed by an action. The Apothecary Lock door ability now costs 0 AP (Action Point). The Axe Challenging psy power now costs 1 PP (Psy Point) instead of 2, according to the description displayed on the action tooltip for Librarian. Re-added the console and its links on Darakin Re-added the links between the console and the door on Khitor Features: Pre-Order DLC is now available Auto-camera handling during opponents turn has been improved. Special rules from the current map are now displayed in-game below the objectives. In-game objective display has been improved. The map legend that appears when your hand of cards is displayed has been improved Tweaked the Disengage Genestealer button Improved AI to better handle Console-Door links Added icons for all interactive objects when an action is prepared, instead of only using the door one. Added a new dodge animation for Genestealers. Improved the Genestealer campaign intro cutscene. Bugfixes: Fixed the warp bubble not activating in certain situations Fixed a crash due to corrupted customisation save data Fixed the Guard stance gained from a card not showing in the info tab Bonuses to shooting will now also affect move and shoot actions. Fixed certain cards using incorrect icons Fixed decoy blips not gaining 2 AP with the Screamer Killer card. Fixed typos and overlap in various texts and languages The Next frontal attacker is killed card will now display the correct icon on the ground. Fixed an issue where actions wouldnt correctly display in the gameplay log Fixed an issue where text was missing in the gameplay log Fixed an issue where icons were missing in the gameplay log Tutorial tooltips will no longer display during cutscenes Fixed the Terminator card UI breaking when playing a card Fixed patterns and emblems not correctly displaying on Hands, Lightning, Claws and Bolters. Mission Editor: Removed the option to set Doors, Consoles, Turrets and Rubble as indestructible Fixed the Genestealer animation when running under Assault Cannon overwatch Corrected an issue where the Dark Angel heavy was able to remove his Eye implant We look forward to your feedback about this new update for the Beta. Feel free to contact us if you have any questions about what you play, and as always please let us know if you encounter any technical issues.. Now available! : Space Hulk: Tactics is now available! We've just updated the Pre-Order Beta with the full version of the game. Official release on Steam is in a few hours. That means you can still get the pre-order bonuses for a few hours and get the full game instantly! Last weeks Launch Trailer is the perfect introduction to our turn-based tactical game, showing the deadly standoffs between the pinnacles of human development and the galaxys most deadly threat. On the side of humanity stand the Space Marine Terminators, genetically modified super soldiers clad in heavy armour and equipped with extraordinary firepower that turns them into effective walking tanks. Opposing them are the Genestealers, insidious inhabitants of the floating amalgamations of smashed-together starships called space hulks, hiding inside every pipe and duct, prepared to rend anything that comes close to pieces with glistening claws. An innovative new card system gives players greater control over their forces, while two non-linear, narrative-driven campaigns tell a new, terrifying story in the Warhammer 40,000 universe. A full customisation system is available across four Space Marine chapters and four Genestealer Hive Fleets, letting you design your force down to the last shoulder plate or weapon hilt. A robust mission editor, inspired by the clip-together nature of building scenarios in the board game, means you can design, share, and play your own maps quickly and easily. Space Hulk: Tactics comes today to PS4, Xbox One, and PC.


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