Class Reunion - Class of 1969 - Liberty, Mississippi
Title: Go Mission: Space Travel
Genre: Action, Adventure, Indie
Release Date: 21 Jul, 2016
My official review of thus therefore whereas before I had been abducted by kittens my great great great great great great great great great great great grand father who was involved in the creation of yes u know it, that's correct, yes the thing ur thinking of. Wellll anyways let me inform your friends of this pop tastic pop tart of a game we are discussing right now. I really think that yes it is a game where u press buttons so yes. Obviously. LATERrrrrrrrrr. Indie game developers seem to be engaged in a fierce competition over who manages to implement the worst design ideas.
Go Mission: Space Travel is a serious contender.
You steer a triangle that is wide and slow and only moves left or right.
The developer considered this was not bad enough so he decided to implement one of the worst ideas ive seen in a shooter: you shoot with the up arrow while steering with the left and right arrows....and no you can not hold the up arrow for continuous shooting, you have to keep tapping.
The bundle marketing strategy has its advantages but the downside is that it makes it easy for developers to sneak their trash among decent games in a bundle and make their sales, and that is basically encouraging these developers to continue flooding the market with trash.. This is a casual arcade game that is pretty relaxing to play.
-price is ok for what you get
-Co-op (but only local coop)
-Controls are kinda weird
Overall, I can see how a person can enjoy this game, but its not my cup of tea. I only recommend this because of its cheap steam trading cards.. Some people found my initial review unhelpful, which I found a little disturbing since I advised that this is a truly terrible game. I believe the phrase "I died a little inside" was used to emphasise just how poor this game is. Anyway, perhaps they felt that I was unqualified to pass judgement on a title with no more than half an hours worth of play time so I braced myself and played this extremely poor excuse for a video game long enough to make it to level two, and even after such a short game I could honestly name quite a few things wrong with this title, but to do so would be to devote over 1000 words to a game which is barely worthy of a dozen. And it's definitely not worth bothering to see what scenery is coming up because it's just so unbelievably poor. Avoid at all costs. Even if you are some kind of masochistic freak looking for the 'Plan 9' of games I would advise against purchasing this title, as even the work of infamous filmographer Ed Wood had some artistic merit.
0.1 out of 10. And I'm being generous.
"If a\u2665\u2665\u2665\u2665\u2665\u2665could take a\u2665\u2665\u2665\u2665\u2665\u2665 then surely Go Mission Space Travel would be the\u2665\u2665\u2665\u2665\u2665\u2665of that\u2665\u2665\u2665\u2665\u2665\u2665s\u2665\u2665\u2665\u2665\u2665\u2665 ". Go Mission: Space Travel or as I like to call it, "Space Mission: Go Travel" is a basic vertical alleyway shmup or in this case, I'll call it the gutter. Its basic, mundane, simple and tedious. You fire one shot at a time, there are no power ups, no bosses and while some people like this simplicity, this game is dull and monotonous.
The first issue is that your triangle of a ship only moves left and right with the arrow keys and shoots each time you press the up key. If you're condemned to using a keyboard, it turns into a struggle of fatigue coupled with having your fingers cramped together in such a small area. The small area is especially awkward on something like my laptop with smaller arrow keys. I can understand the fatigue is part of the challenge and having to carefully line up your shots, but some enemies take far too many bullets.
The saving grace for the controls is the partial controller support. You still have to rapidly press the button to shoot. If the developer ever wants to make a sequel or update this game to make it more friendly, a slower rate of fire when holding the button would be helpful. Harder difficulties could still force the player to use rapid button presses. There are no key rebinds, no full screen and the second player gets to use the WAD keys to move and shoot.
If you can make it past the control issues, you'll have to face the tedium. The first level has two types of asteroids, ones that you can shoot and a smaller version that is immune to your gunfire. Other than that, there are three enemy ships that appear early in the level. The ships create some sort of smoke screen behind them, before they shoot directly behind them. Since the ships have such high health, I can tell they should last the entire level, because they appear toward the start and never again.
When I had thought the first level is endless, it ended after a few minutes and sent me to the shop. Its great the game has a store, but I was unable to collect money from the three defeated ships. The second player is unable to catch cash at all. The larger asteroids drop something, some sort of timer to keep you alive. Someone can correct me if I'm wrong. It never seemed to make a difference since they were so abundant. With no money to spend in the store, its on to the second level!
On the second level, I died and never respawned. This is a big issue. Despite having both players destroyed, the shooting sounds still continued. I could have respawned elsewhere like off screen. The enemies couldn't kill me and my projectiles never appeared. I was only able to find a pause with no pause menu or way to restart the game.
The game gives you a generous 10 lives and that feels excessive, because I was mentally done playing the game long before I lost those lives. I would prefer less lives or at least a difficulty that gives you less lives. A high score is also missing from the game and for something as bare bones as this, it needs a high score to chase. It needs more money for the store with shorter or more dynamic enemies to keep the level length from feeling excessive.
Its a struggle to recommend the game to anyone other than people who want cards and nothing more. There could be a better game here with more effort and tweaking.. Little spaceship shooting at enemies and dodging little fluctuant asteroids, that's the basic of the game. Playable in single player or teaming up with a friend, you'll have to collect money and energy, boosting and upgrading your little craft to prevent the invaders to reach your planet. We can find much better out there.
PS: Everything you read in here is a personal statement, coming from my point of view and maybe not reflecting what the game itself looks like.. Tt is so difficult for me. This game brings me fond memories of late 90's, when DJGPP was introduced and everyone and their dog started cranking out games, since it was relatively easy. Usually there was more enthusiasm than talent involved.
The same goes for this game too. The graphics are terrible, the artist has failed to bring any kind of real retro look and also any kind of coherent look. All elements seem to be from different eras, different platforms and different games. Neither are there any simple but catchy chiptunes nor well-thought-out sound effects. Controls are sluggish and movement is only horizontal with the up arrow being used for firing, which conflict all the muscle memory one has gathered during the years playing these kind of games.
I will not say anything about level design, because I absolutely despise this game and refuse to play it any further.
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