Class Reunion - Class of 1969 - Liberty, Mississippi
Title: Galactic Arms Race
Genre: Action, Casual, Indie
Release Date: 31 May, 2014
Can't stop playing. Got to kill all the bad guys......ALL!!!!!!!
. It is the exact same game in pretty much the exact same state that was free 4 or so years ago.
The only thing that they seem to have improved in any way is the UI.
All the outstanding issues, such as enemy bases spontaneously spawning behind you exist.
They just took what was version 1.1 alpha back then, added some buttons for facebook and whatnot, and slapped a pricetag after changing the versionnumber to 1.0 release.
The game disappeared off radar about 4 years ago, with no signs of updates or whatsoever after 1.23 hit (which changed next to nothing, by only adding a pointless arena mode, but took down the official servers). There were talks also of the university where they developed this game actually actively denying them the possibility to go on Steam, or offer the game away, but i can't find the archived version of that.
Here's proof of it being just that old, and being offered for free: https:\/\/web.archive.org\/web\/20090719201120\/http:\/\/gar.eecs.ucf.edu\/<\/a>
As far as the procedural weapon generation, it's in its alpha state still, and nothing has changed for that. There are just a few different subtypes of weapons you can get, of which one in a hundred are plausibly usable. The hands down best weapon types for everything still are the starting weapons, or weapons with even tighter grouping of bullets than that.. Yesterday, I purchased this game on a whim; I have not been disappointed since.
Upon installing Galactic Arms Race, I wasn't exactly sure what to expect; the streamlined menu and 'options' were convincing enough, but I've been fooled before. A few seconds into viewing my future crush, I thought to myself, "This game is gorgeous and intelligent. If I was considerably younger, I would date this game."
While I've only known Galactic Arms Race for a few hours, I feel it necessary to opine:
-Smooth graphics when turning and strafing (even my old machine doesn't "clip")
-Low\/undedicated playerbase at 1AM\/during my vacation\/non-working days
Tl;dr......BEAUTIFUL AND EXCELLENT GAME. A cheap game with a very, very interesting weapon generation system. Weapons are assigned a "fitness" rating depending on how much you use them, with "fitter" weapons being used more as the base for the weapons dropped by enemies. The generation system is used to great effect in the weapons lab, where you can mutate your weapons, randomly switching which values are used in generating the shots and how they are altered. What's so great about this game is that you can devise devious tactics using the features of one weapon and improve it as time goes on as you get more weapons dropped which complement that strategy.. Great game that has a lot going for it already and a bunch of future potential. Not only does it implement procedural generation, it utilizes evolving content generation that is influenced by the players preferences. This game is as much for the computer art connoisseur as it is for those looking for a unique, evolving game to play.
Anyone who enjoys games like borderlands and minecraft for their content generation would enjoy this game.
Overall, I have bought it for multiple friends already, and would recommend it to art lovers and hipsters in addition to gamers who love finding new novel things on a regular basis.. I've bought this game three times to support the developer. It's a university based project and the research into procedural generation alone could have significant impact on the gaming industry and it seems that with games like Limit Theory and No Man's Sky on the horizon along with the mainstreaming of procgen rogue-likes, GAR is in the metagame at the right time.
Games have become very predictable in virtually all genres and while GAR seems like a simple space shooter, there's a lot more going on but you have seek the treasures. Back in the ancient days, developers created astounding games on the legendary Amiga computer. They took chances with games like Mindwalker, Vyrus, Archipelago, Sentinel, and many more. GAR would have been nothing short of revolutionary even in those heady days and there is astounding potential still for this game to grow into something insanely explorative and if the developers would provide some modding support, a mission editor, and a few more game modes, this game could easily compete with any AAA game out there in ANY genre.
If you are the type of gamer that NEEDS GPU melting graphics then look elsewhere. But, if you like a clean aesthetic with graphics that for this type of game ARE rather nice, then give GAR a go! The most important component of any game is the core gameplay and the developers of years past understood this. The proliferation of older games being updated for modern systems and their success thus far proves this.. The game is quite fun and very colourful. It is like pretty fireworks in space!
It can be quite a challenge to find the right weapon for the job and some skill and tactics are required-
the game is certainly not too easy.
Compared to similar games- it is more colourful than both The Last Federation and Drox Operative,
but without any of the depth that both games provide. There is also not too much of a story to it.
But for the price it is a nice challenging and colourful space shooter, if you need a break from more
serious games like TLF and Drox Operative.. this is a game most people dont seem to recognize as a game of good fun and potential addiction
as i've played this game i cannot seem to stop playing it.. i hope a good sized community grows off this game
good luck to its developers please dont stop improving and expanding on this game
you get my thumbs up!. 7\/10
The fact that weapons are randomly generated isn't as exciting as it seems. There isn't as much variety as other games that offer random weapon generation. It is similar to Drox Operative, but not as good.
That being said, this is still a fun game and 32 player multiplayer...
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