Class Reunion - Class of 1969 - Liberty, Mississippi
Title: CoH 2 - OKW Commander: Elite Armor Doctrine
Relic Entertainment, Feral Interactive (Mac), Feral Interactive (Linux)
SEGA, Feral Interactive (Mac), Feral Interactive (Linux)
Release Date: 23 Jul, 2014
Signal Relay : Ambiguous
Emergency Repairs : Not bad. But it is also not useful.
High Explosive Anti-Tank (HEAT) Shells : Perfect, This is all of the commanders
Panzer Commander : Very useful
Veteran Panzer IV Ausf J. Battle Group : Trash, um... just trash... late appearance, poor performance. Rather Select a Panther.. I bought this General just because of the The battle group, which they removed.. OP commander. great commander because of his tanks, i mean who doesnt like Sturm tiger in battlefield for crashing enemies line and also your tanks can have Emergency Repairs which u dont need pioneer for repairing ur tanks. High Explosive Anti-Tank shells are useful to blow out soviet and merican tanks. anyway elite armor doctrine is one of the best commander in this game if u are playing as oberkommandos, i got this dlc when it was 75% off, its worth to try.
8\/10. Yeah i can hear a what you saying "its a another german commander with a tanks" but its not that way;
First you get a signal relay,its spot a enemy vehicles,which is so nice,if you expect a armored assault and dont know where they coming,its really useful
Emergency Repairs:Its like a soviet counterpart,if you have a no engineers nearby and you have a lot munitons you can use that
HEAT rounds:They are useful when you have a IS2 or ISU52 contact,just click it and watch the fireworks :D
Panzer Commander:I dont use that so much,but its should useful for someone anyways
Panzer Group:Yeah finally,Panzer IV a really good tank if you know how to use it,and OKW variant have a HEAT round and emergency repairs? Just call it and watch the show :D. Don't let this elite commander fool you. The abilities of the commander are actually quite strong and add tons of strong abilities for your armor corp. The ability to track and locate enemy armored units via mini-map is a powerful ability that really allows you to shock and flank the enemy before he can react. Emergency repair is really a very weak version of the Russian self repair ability. It only repairs a small amount of health but will remove any crits. Also this ability can be quite expensive munitions wise for what it does the HEAT rounds are very powerful, increasing damage and penetration makes your tanks god like vs enemy armor and increases efficiency vs infantry. However it costs a decent chunk of munitions to use and lasts a very short time. The panzer commander and the PZ4 Ausf J call's both suffer resource issues and timing issues. Panzer commander focuses heavily on the fact you have expendable Muni because the arty ability that it unlocks its very expensive by OKW standards. The Ausf J's are actually very cheap to deploy and can outperform the Ostheer's PZ4's but because you are paying a really high upfront cost its almost always better to just get a panther. Not only that but it comes in so late, that again, its just easier to get a Jagd panzer or Panther.
All in all this commander would be amazing for the Ostheer, but for the OKW, its just a massive muni sink commander for a faction that can barely scrap by on muni's. Dont expect to go far with this commander unless your in a 3v3 or 4v4 and even then be wary of the costs and have your allies mass build muni caches.. As of right now all Panzer IV's for the Whermacht and OKW are narfed to sh**, so the panzer IV ausf J battle group isn't really worth it, especially considering that they have less damage resistance and health than the already nerfed Ausf H. At 210 fuel it would be more resourceful to call in a panther or just wait for KT since a pzIV can barely take a t34\/76 in 1v1 nowadays. It says they come out with a "random" amount of experience, but everytime I've called them into the field they've had 1 with s single vet star and one with only half a bar full and no stars, which is disapointing. I feel that the vertrancy isnt random enough. However, I do recommend this doctrine because of how useful and synchronized the rest of the abilities are. The signa relay is great for flanking SU85s and hunting down Katyushas. The crew repair is useless IMO as they only repair some 20% of the vehicles damage everytime ive used it, but this can still come in handy when you're in nail biting situations. The HEAT shells are nice and good when your panthers are up against an IS2 or your mediocre PzIVs are still bouncing on the sides of an SU85. The panzer commander, at only 30 munitions is actually a solid alternative to the MG turret. When initiating a flank with my armor it is good to have that call in arty on enemy AT guns as they try to reposition themselves.
In all, this doctrine can be fun and provide the occasional game changing army abilities, but don't depend on it, and honestly just make a panther instead of the PzIVs unless the enemy has no armor whatsoever. If the PzIVs were up to par with when this game released, this doctrine would be a must.. I bought this when it called in 2 elite panzer IV, now it has been replaced. you can't change stuff after purchase, this is \u2665\u2665\u2665\u2665\u2665\u2665\u2665t!. It's absolutly not worth it, worst Doctrine ever, waste of money, can't give it back, because the multiplayer game took longer than 2 houres, DAMN!!!
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