Liberty Attendance Center - Class of 1969

Class Reunion - Class of 1969 - Liberty, Mississippi

Clicker Warriors Usb Download

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About This Game

Clicker Warriors is a free to play idle rpg clicker game which is available for iOS, Android and PC.

The game lets players to choose strong warriors which can be upg 5d3b920ae0

Title: Clicker Warriors
Genre: Action, Adventure, Casual, Free to Play, Indie, RPG, Simulation, Strategy
Open World Interactive
Open World Interactive

English,French,Italian,German,Arabic,Japanese,Korean,Norwegian,Russian,Simplified Chinese,Swedish,Thai,Turkish,Vietnamese

clicker warriors. clicker warriors

Project Hospital - Patch 6 : Patch 6 - Project Hospital 1.0.14523 - Selecting ICU treatment automatically switches patient's department to ICU - Doctors prescribe more treatments for symptoms causing discomfort - Implemented new music track for events and critical situations - Implemented immediate transport by the same ambulance when sending away patients who just arrived and are waiting for a free trauma center - Simplified some steps in tutorial 3, fixed undesired collapses during the tutorial - Improved a lot of text boxes and tooltips to better support localization and longer texts - Removed unused message types from options - Fixed main treatment for a diagnosis sometimes not applied for patients with wrong diagnosis - Fixed looping sounds sometimes not paused with the game (for example when popups pause the game) - Fixed hidden patients shown in patient's table with some filters - Fixed shifts not shown for janitors in table of employees - Fixed sofas stuck reserved when deleting doors while a character is already walking to the sofa - Fixed a few specific errors causing characters getting stuck while deleting rooms during collapses or medicine and food delivery - Fixed patients stuck when their room got deleted right when they were about to be released - Fixed a couple more hidden errors (Next week) - More languages including Russian are expected to be included in next week's patch. Project Hospital - Patch 5 : Hi all, once again big thanks to everybody who keeps reporting issues, it really helps! We seem to be on a good track when it comes to catching the most critical ones - and hopefully, starting with the next patch, we'll be able to start including more and more of the planned or requested improvements. Patch 5 - Project Hospital 1.0.14398 - Upgraded engine to Unity 2018.2 to bring proper retina display support on Mac and hopefully fix a few crashes/green screen issues related to Unity - Added automatic cancelling of procedures that a doctor can't prescribe when the player manually switches a patient's doctor - Updated cost of radiology prefabs - Improved efficiency of radiology waiting rooms in case there's one shared waiting room for the whole department - Improved the 'couldn't sit' satisfaction modifier, it's not applied at the reception anymore - Fixed one case of stuck paramedics - Fixed characters sometimes stuck during defibrillation when there was only one available defibrillator - Fixed one more rare case of broken stretchers blocking patient transfers - Fixed elevators not working correctly if there was more than 16 of them - Fixed examination list not immediately updated after switching a patient's department by hand - Fixed a hidden error in patients waiting for player but with no finished procedures - Fixed a hidden error when cancelling hospitalization on a patient walking to bed - Fixed load button in main menu starting loading even with no map selected :) - Fixed 'buy ambulance' objective sometimes requiring two ambulances to be placed - Fixed nurses allowed to do free time activities but not fill their needs at departments with patients who require care - Minor fixes in the UI (wrong tooltips, text truncation etc.) - Minor fixes in texts (medical accuracy, missing information in a few tooltips). Project Hospital - Patch 14 : Despite a small medical crisis among our tech team, bugs are still being fixed :) Patch 14 - Project Hospital 1.0.15420 - Fixed a regression: staff not using objects in green/blue rooms when there's a designated staff-only area (this was affecting water dispensers or washing hands) - Fixed a regression: surgeries sometimes stuck reserved by a lower-priority patient - Fixed objects allowed to be picked up from the areas outside of hospital property - Fixed one case of procedure reservation state not correctly displayed for hospitalized patients - Fixed doctors walking to wrong position if they started an examination while still in the examination room with previous patient and the next patient was being delivered there - Fixed a rare internal error after deleting rooms where a procedure was currently being performed - Fixed a rare internal error after deleting beds while a nurse was performing the patient care procedure - Fixed a rare internal error after deleting anesthesiology machine while a patient was on the way to trauma center to be stabilized - Fixed a rare case of medicine delivery stuck running the whole afternoon - Fixed a rare case of patients stuck in 'being checked by a nurse' while the nurse has been freed already - Fixed eye test patient animation (gloves were automatically added to all examination animations, but this one is not played by a doctor) - Fixed a couple of procedures not allowed in specific situations (liver medication on ICU, chest auscultation for patients hospitalized at general surgery) - Fixed 'couldn't wash hands' modifier reset too late - Fixed objects assigned as night shift workspaces not allowed to be deleted in closed departments - Increased time technologists spend idle at their desk before running to common room. Second patch is out with more fixes! : Patch 2 - Project Hospital 1.0.14276 - Fixed an error in saved games preventing load (related to rooms) - Fixed an error in saved games preventing load (related to objects outside of map) - Fixed inconsistent highlighting of elevator placement - Enabled elevator placement outside (automatically builds foundations below) - Fixed popup for 'department not able to diagnose a patient' popping up when laboratory test are still running - Small fixes in texts - A Mac version built using Unity 2018 is available on beta branch, this should fix missing support for retina displays/resolutions. Project Hospital - Patch 7 : Patch 7 - Project Hospital 1.0.14611 - More translations are now included: Russian, Turkish, Ukrainian - Implemented moving of tables with equipment on top, [CTRL] can be used to pick up individual objects like before - Added more info to reserved staff and staff performing examinations and treatments - Added room name to status bar when hovering over rooms in management mode - Split messages about patients waiting for examination/treatment into 'waiting for bed' and 'waiting for transport' - Switched autosave to only alternate between two files - Disabled reset of employee roles if their room/office got deleted - Disabled display of daily schedule items related to hospitalization when there's only clinic - Allowed staff without a workspace to go home after a while instead of spending the whole shift in common room - Switched second half of tutorial 3 to a simplified version - Fixed nurses and technologists not getting a specialization when leveling up - Fixed janitors sometimes blocking equipment in exam rooms by leaving their carts right next to an object - Fixed placement of objects allowed even if a required slot on a neighboring tile wasn't accessible (for example exam table and dialysis machine) - Fixed a couple of specific cases of characters stuck (collapses, fired staff, deleted rooms) - Fixed missing lab analyzer in general surgery unit prefab - Fixed ICU not triggered correctly during collapse if the player has also prescribed it - Fixed a few issues with examinations and treatments (vasolidators and bandage not available at the ICU, palpitations not discoverable at the ICU; treatments for injury to he chest, injury to the collarbone, mandibular injury) - More minor UI/hidden error fixes. Project Hospital - Patch 11 : Hi all, before jumping straight to the usual release notes - happy new year everybody and big thanks to all the new players that joined us during the winter sale and especially to everybody who still took their time to send us bug reports, it really helps, especially when trying to catch some of the rare issues! Patch 11 - Project Hospital 1.0.14826 - Fixed a regression: hidden error in doctors with no workspace causing patients of a specific department to keep waiting forever - Fixed characters from events sometimes allowed to despawn over midnight while the event is still running - Fixed ambulances sometimes stuck on despawned patients - Fixed an error causing patients to get stuck when leaving an examination with technologists while they don't have a doctor - Fixed doctors in rare cases stuck reserved by a patient who has already left - Fixed a hidden error in case of switching doctor's skills during surgery - Fixed nurses stuck with stretcher when their patient got despawned (race condition with paramedics?) - Fixed nurse stuck in an animation when reserved right after delivering food - Fixed exam tables with blocked stretcher access point not causing the room to be unusable - Fixed wrong price evaluation when building walls over walls in nw-se direction - Fixed a rare case of patients getting up from ambulance stretcher on arrival - Fixed janitors leaving carts behind when their department gets closed - Fixed patients not transported away from closed departments in a couple of specific cases (like waiting for a bed, still physically at another department) - Fixed a couple of procedures not available in some situations (plasmapheresis, antidiarrheals) - Fixed a few typos in texts - Added another fallback pass to pathfinding - stuck patients will ignore access rights instead of getting completely stuck. Project Hospital - Patch 13 : And we were expecting this patch to be just a few quick fixes. :) Patch 13 - Project Hospital 1.0.15215 - Added new translations: Polish and Hungarian, made the language list in options scrollable - Implemented skipping of procedures that have been waiting for a long time, added specific info about what a procedure is waiting for - Improved workload tracking, implemented room workload display as text, implemented workload tracking for labs - Added a summary of workload shown after every shift - Improved priorities of surgeries between patients - Implemented smooth fadeout of patients on stretchers in elevators - Implemented automatic hiding of objects when placing walls - Implemented a notification about employees without any allowed roles - Implemented specific handling and notifications about patients in broken beds (for example with a deleted bedside cabinet) - Implemented reset of roles and a switch of clothing style when assigning employees to workspaces in a different type of room - Implemented deleting saved games from the load game dialog - Patient portraits are also shown on reserved operating tables in management - Staff prefer staff-only rooms if available (like wc) - Characters with stretchers strongly prefer indoor routes even when the route is longer - Increased default staff limit to 250 (we'll need to update the recommended hardware requirements to match, but no major change) - Increased overall sound volume - A few small UI improvements - Fixed a regression: deletion of user-created prefabs wasn't working - Fixed scrolling not working on certain touchpads - Fixed bulldozing objects sometimes leaving one half behind - Fixed interns allowed in on-call rooms - Fixed patients not hidden when reserving an ambulance - Fixed first treatment in treatment sequence shown in diagnosis table instead of main symptom treatment - Fixed chief doctor UI incorrectly shown at radiology - Fixed neurologist (technologist) not correctly shown in the management UI - Fixed defibrillation sometimes running for too long - Fixed certain characters not reacting immediately to being assigned to a different department - Fixed first ambulance patients sometimes spawning one day too late - Fixed patients in a deleted waiting room sometimes stuck standing up and sitting down for a while - Fixed one more case of technologists in lab stuck - Fixed re-setup of patients coming back after wrong diagnosis but by an ambulance - Fixed floor material not automatically added to the floor above when adding foundations on ground floor of a multi-floor building - Fixed a bug in rendering when blood was turned off - Fixed decals not accessible when building mode was activated for the first time by clicking rooms in management - Fixed radiology examinations not planned to discover surgery complication symptoms - Fixed a couple of database issues (treatments at ICU etc.). Project Hospital - Patch 8 : Patch 8 - Project Hospital 1.0.14691 - New translations: Italian and Chinese (Simplified) - Increased manual UI scale range - Implemented zoom in/out using numpad [+] and [-] - Implemented run in background, added to options - Added maximum number of floors to tweakables.xml - Added zoom range to tweakables.xml - Optimized update after placing items in building mode - Fixed texture quality settings not saved - Fixed a rare bug with decals button in building mode switching to ambulances - Fixed tooltips displayed close to the right edge of the screen flickering in certain resolutions - Fixed objects stuck reserved after scheduling treatments on patients with an examination already reserved - Fixed patients stuck in a waiting room when all doctors in nearby offices are fired - Fixed elevators broken by deleting their doors - Fixed toilets outside of rooms considered usable - Fixed PCs moved with tables leaving behind another workspace - Fixed a couple of treatments not available everywhere where needed - Fixed a rare error causing an infinite popup about ambiguous diagnosis - Fixed patients from events sometimes assigned to a disabled insurance company - Fixed manual selection of ICU allowed for patients without a diagnosis - Fixed blood ignored by janitors in rooms only one tile wide - Fixed cardiography unit prefab for Internal Medicine department - Fixed a couple more internal errors - Attempted a blind fix for broken portrait rendering on Mac - Attempted a blind fix for a rare green screen in main menu

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