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Alien Swarm: Reactive Drop Crack And Patch

Alien Swarm: Reactive Drop Crack And Patch

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About This Game

Alien Swarm: Reactive Drop extends Alien Swarm, bringing more of everything: maps, aliens, game modes, guns... And most importantly Steam Workshop support.

  • Tactical co-op for up to 8 players with a top-down perspective
  • Steam Workshop support for community maps and challenges
  • New co-operative campaigns
  • Challenges: Modifications of the game, just like Mutations in Left 4 Dead 2
  • PvP: Deathmatch, Gun Game, Instagib, and Team Deathmatch
  • Singleplayer: Play with improved bots on all our official maps
  • New Aliens: HL2 antlion guards and more
  • New Weapons: Desert Eagle, Devastator, and Combat Rifle, with more to come
  • Over 100 Steam achievements
  • Leaderboards: compete with your friends for the fastest mission completion
  • Improved spectating: see hacking minigames and mouse movements in real time

Title: Alien Swarm: Reactive Drop
Genre: Action, Free to Play
Reactive Drop Team
Reactive Drop Team
Release Date: 20 Apr, 2017


  • OS: Windows® XP or above
  • Processor: Pentium 4 3.0GHz
  • Memory: 2 GB RAM
  • Graphics: DirectX 9 compatible video card with 128 MB, Shader model 2.0. ATI X800, NVidia 6600 or better
  • DirectX: Version 9.0
  • Storage: 4 GB available space
  • Sound Card: DirectX 9.0c compatible sound card

English,French,Italian,German,Czech,Danish,Dutch,Finnish,Hungarian,Japanese,Korean,Norwegian,Polish,Portuguese,Romanian,Russian,Simplified Chinese,Swedish,Thai,Traditional Chinese,Turkish,Ukrainian,Vi

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Alien Swarm: Reactive Drop Update - March 8, 2019:

An update to Alien Swarm: Reactive Drop has been released. The update will be applied automatically when you restart Steam. The major changes include:

  • Improved game performance in many maps. Frame rate is more stable now.
  • Added Bonus Mission 6, which is the original undivided version of High Tension mission(thanks to Eerie-Eg)
  • Improved medic bot's healing abilities(thanks to element109)
  • Reworked the starting area of Arctic Infiltration mission

Changelog. Alien Swarm: Reactive Drop Hotfix:
  • Fixed not all network bandwidth menu items can be selected with mouse
  • Disabled asw_mission_complete console command
  • Fixed Multiplayer menu item is not renamed in the in-game menu
  • Improved Operation Cleansweep: U.S.C. Medusa map.
    • Added a button to call first elevator bottom
    • Clipped lots of stuckable places
    • Fix biomass objective required 6 biomass instead of 8
    • Fix left biomass being ignited through wall

. 22A4-2 Combat Rifle:

Thanks to Haikü we now have a nice 22A4-2 Combat Rifle model. Combat Rifle is similar to 22A3-1 Assault Rifle but instead of the underslung grenade launcher it is equipped by an underslung shotgun attachment for situations when enemy is way too close to you to use the grenade launcher. When multiple foes are close to you use the high powered shotgun blast to take them down. High damage and wide spread does the trick.

We're doing great progress on our planned features. Steam Workshop support is underway!

We welcome content contributions! If you'd like to make a model, a map or anything game related feel free to write us in comments. Lets make the game better together! :steamhappy:. Alien Swarm: Reactive Drop Update Released:
  • Fixed bots listen to everybody's GO command. Now they only listen to their leader.
  • Fixed deagle's shooting prediction
  • Improved bot re-assigning. Previously if player took a break or disconnected his marine(s) was assigned to a random player. Now marine(s) is assigned to a player with the biggest number of bots assigned.
  • Improved alien-to-alien collisions. Prevent rangers, shamans and parasites from blocking other aliens movement. Fix burrowed aliens having incorrect collision group and blocking other aliens
  • Add rd_horde_two_sided cvar. If 1 and Onslaught is enabled a 2nd horde will come from opposite side, e.g. north and south. This cvar doesn't change horde size.
  • Fixed bots being easily interrupted while welding
  • Added "FireRate" keyvalue to asw_sentry_top_cannon
  • Director ignores disabled escape triggers. Normally, the director would avoid spawning aliens inside escape triggers and avoid spawning aliens anywhere if marines were in one, but this causes problems when a disabled escape trigger covers a large area, such as the entire map of as_paranoia3.
  • Added func_rd_no_director_aliens brush entity
  • Fixed small visual artifacts on Cold Catwalks map
  • Removed the unused asw_ammo_satchel_bonus cvar

Source Code was moved to a new URL:
Download it from Bitbucket[]
More info. Alien Swarm: Reactive Drop Update Released:
  • Fixed speedrun times for Tilarus 5 campaign in game UI
  • Corrected the description of the Healing Amplification Gun
  • Improved UI description for Desert Eagle
  • Changed speedrun time to 3:30 for Tilarus 5: The Factory
  • Fixed doors on Tilarus 5: SynTek Hospital. It was easy to get stuck in double doors.
  • Improved AI navigation on Tilarus 5: SynTek Hospital
  • Bots now do damage from Grenade Launcher to other marines. Added rd_marine_take_damage_from_ai_grenade cvar to control this.
  • Don't award Perfect achievement if a challenge was active
  • Fixed errors in 50cal_tripod.vmt material

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