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About This Game
Prepare yourself for the most thrilling night of your life! Something strange has happened and people everywhere are turning into blood thirsty walking corpses. But guess who’s the brains behind this hungry undead army? YOU! So spread this pandemic to wipe humanity off this planet. Because the only way to survive the zombie apocalypse, is to BE the apocalypse!
But the brainless undead are quite dumb… even dumber than you might expect given their lack of grey matter. Because when left to their own devises, they will just endlessly walk forward and fall into permanently deadly booby traps placed by not-so-helpless humans. So to accomplish your mission of world extermination, you will need to help guide them to their next yummy meal. Luckily you can utilize numerous special mutations to make your troops evolve and fulfil their appetite for flesh. But beware! Humans will not facilitate your dark will….they will fight to survive.
Spread terror through 40 levels and enrol more zombies into your undead army. Along the way you’ll have to solve brain tingling puzzles, and fight increasingly powerful foes that are hell-bent on staying alive. The closer you get to total world extinction, the harder survivors will fight to put you in the ground….for good.
Blood, tears, non-sexual moans, inappropriate laughter, and tons of puzzles that will literally blow your brains out... This is Zombie Night Terror!
- Command a Zombie Horde: You are the brain, they are the muscles. Your zombie horde will obey your commands without any strike risk or complaints … On the downside; you can’t have any heated conversations about late night movies or cool books anymore tough!
- Unique Mutation System: Having an army of deadly zombies is awesome. Having an army of mutated zombies is way better! Take advantage of our mutation system to overcome the enemy’s defences, by creating powerful new zombie types. Each has their unique power and abilities that can help you overcome different situations.
- Combo System: Because you thought mutations were your only way to facilitate your meat feast, we spiced it up allowing you to combine those and see what your enemies are made of (literally). Let’s show those pesky humans how to have fun!
- Level Editor With Full Steam Workshop Support: Ever wanted to create your very own devious Zombie Apocalypse? Then we do have something for you! The Level Editor lets you design levels from scratch and share them with the community, using Steam Workshop. Start slow by crafting a single level, then crank things up with a full chapter loaded with enemies, traps, bonuses, mutations, and intellectually superior dialogue of your own choosing, all of which unfolds according to your devious plan.
- You are not alone: Having zombies is kind of like having a pet; it’s fun but you need to take care of them… That’s what humans are for, as they are the perfect way to keep your zombies well fed and busy. But beware! Humans are well armed and they do not appreciate the toothy company of the undead.
- Contaminate: Don’t have enough company? Do you need a bigger horde? Well, just convert Humans to your cause then! You don’t necessary need to bring flowers and be charming, as a single bite right into the neck (or anywhere that pleases you) should be enough to do the trick!
- Destructible Environments: In times of a zombie apocalypse, humans love to take their time playing hide and seek. However when the hunger for tasty flesh is this painful, you don’t have time for such childishness. So use the power or your horde to destroy their playground and spread terror among them… PEEKABOOM!
Title: Zombie Night Terror
Genre: Action, Indie, Strategy
Good Shepherd Entertainment
Release Date: 20 Jul, 2016
- OS: Windows Vista or Later
- Processor: Intel Core 2 Duo or faster
- Memory: 2 GB RAM
- Graphics: AMD Radeon HD 5750/Nvidia GT 450 or higher
- DirectX: Version 9.0
- Storage: 1500 MB available space
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- Fixed last level of Moonwalkers not loading the end chapter cutscene
- Fixed temporal anomaly animations
- Fixed some recurring errors in the level editor
. Level Editor Beta Update
The level editor beta have been updated. The workshop is now available to everyone owning the game, it no longer required to be in the test group.
New features & fixes has been also added:
- Challenges can now be added & edited in any levels
- Tutorial TVs can now be edited
- Improved custom chapter menus to make it clearer that you can switch between workshop and local chapters
- A validator has been added to the chapter menu to check if a given chapter has errors, it is no longer possible to upload an invalid chapter
- Added some missing character animations
- Fixed paint menu filters & loading issues, it should be a lot faster to load now
. Level Editor Beta is Now Available!
Hey there again Fellow Deadheads,
We’re thrilled to let everyone know that the Level Editor Beta
is now available for anyone whom owns the game on Steam! This new Level Editor feature allows players to create their custom levels and import official new ones into their game.
The Level Editor Feature is currently only available in Beta Form
though, as we’re still working on finalizing everything and improving it to a state that we feel everyone will be happy with. Therefore you can expect that there will be bugs with the feature, and that using it won’t be the smoothest experience for now. Because of this we decided to place the Level Editor Beta on its own Special branch here on Steam, so that those interested in checking it out can do so, but it won’t interfere with everyone else’s enjoyment of the game.
To utilize the level editor, you must first access it on Steam. Here’s a brief breakdown on how to access the right branch and enable the feature:
- Go to Zombie Night Terror in your Steam Library
- Right click on the game
- Scroll down the available options in the resulting drop-down menu and then select "properties."
- After this you must then go to the "betas" tab and click on the downward facing arrow key under the “Select the beta you would like to opt into:" option
- Select “level_editor” from the resulting drop-down menu
- Finally click "close" and you will know that the process was successful when the game reads as "Zombie Night Terror [level_editor]" in your Steam library
Once you download the update associated with switching to the right branch on Steam, you will be able to access the Level Editor Feature from within the game. We’re still working on finalizing the feature, so there are currently some limitations as to what players can do with it (besides creating custom levels and importing official new levels). Here’s a brief breakdown of the current limitations associated with the Beta:
- No sharing via Steam Workshop for now
- Chapters edition is not ready yet
- The UI is not final (and we know that it’s currently ugly)
- Some tools are not included yet (like line & rectangle painting)
- Challenges are not useable
- Please expect to run into a lot of bugs whilst utilizing the Level Editor Beta
- We’re still working on the final version and would really love all of you feedback as it would greatly help us to deliver the best Level Editor that we can for everyone to enjoy!
We really hope that you guys will enjoy what the feature already has to offer and we can’t wait to hear all of your feedback! So please share any thoughts that you might have about the Level Editor in the Beta section of the game’s Steam forum here http://steamcommunity.com/app/416680/discussions/2/
or feel free to write to us directly at firstname.lastname@example.org
Thanks a million again for your continued support and have fun creating your own devilishly clever levels you undead masterminds!
. Level Editor Beta - Workshop support
We are almost ready to add the workshop support to the beta, but we need some help before letting everyone use it.
If you interested in testing the workshop as soon as the update is live, just follow the instruction here.
. Patch 184.108.40.206
- Fixed a regression preventing save files from being created at first launch
. Linux Open Beta Tests – We Need Some Undead Loving Volunteers
Dear Undead friends,
We’ve been listening to your requests for a Linux version of the game, and we’re very happy to report that we’ve been hard at work creating one. To this end, we’re now holding an Open Beta test to make sure that the Linux version runs smoothly without any issues, and we’ll be releasing it as soon as these tests are completed.
To do this, we would like to invite everyone who is interested in participating to reach-out to us via the dedicated Steam Forum topic, which you can find here: http://steamcommunity.com/app/416680/discussions/2/355043117525717321/
There you can find some directions for how to participate, and what steps you’ll have to follow to access the Linux build of the game if you already own it on Steam. If you don’t already own the game but are interested in helping to test the Linux version, please just E-mail us at email@example.com
. Unfortunately we won’t be able to offer everyone whom doesn’t already have access to the game a free Steam Key to test it, so we’ll be limiting our selection to the first 15 people
whom apply for a key. The first 15 submissions will be given one of the available keys, so we’re operating according to a First-Come, First-serve system.
Please note that due to the unpredictable nature of game testing, we don’t have an ETA for the release date of this Linux version of the game yet. However the test results have been positive thus far, so we don’t expect that you’ll have too wait long.
Keep an eye out on this space, as we’ll provide everyone with new updates as soon as they're available.
. Patch 1.1.4
- Controls menu now shows duplicated inputs to help resolve conflicts
- Updated exploding zombie visual effect
- Slightly increased zombies brightness
- Fixed Fast & Ravenous first cutscene
- Fixed Chemist Boss jumping in place when taking damage from a Tank Spit
- Fixed exploding crawlers incorrect position resulting in explosion not dealing damage correctly in tight spaces
- Fixed explosion not pushing back characters when kill by the explosion
- Fixed explosion dealing damage through walls in some conditions
- Fixed jump preview showing invalid hit icons in some conditions
- Fixed right click not deselecting mutation in the ending cutscene
- Fixed explosion affecting pliers in Murderous Cortege
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