Class Reunion - Class of 1969 - Liberty, Mississippi
Title: The Samaritan Paradox
Genre: Adventure, Indie
Release Date: 20 Mar, 2014
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Quite possibly the best game of 2014.. Bottomline at the top: This felt like an early Sierra game, nice artwork, interesting story, and obscure puzzles with moon logic. If your a P&C fan and can find this on sale give it a go! Pros ------------------------------------------------ -Nice background art. -I like the notebook mechanic. Reminds me of other games I've enjoyed (Gabriel Knight, Kathy Rain, Lamplight City) -The going back between the main game and reading the fantasy book worked well in my opinion Meh. ------------------------------------------------ -Voice acting is hit or miss. Most of the main characters are decent, but a couple of minor characters sound like friends of the developer -No fast traveling across screen with double click. Also that map was only available in certain locations. -No autosave. There was a rewind feature if you are unable to do a necessary action in time. -At $7 normal asking price, this game would feel a little pricey for 5 hours of game play. -The ending was unexpected. Not in a bad way, but not in a great way either. Cons ------------------------------------------------ -There was a bug for me where hitting the escape key completely froze the cursor in game. It happened a few times when i meant to just enter the save menu. Ended up replaying a few parts multiple times. Needless to say it was incredibly annoying. -Had a bug where i could not give the dragon the right bowl of water and needed a reload -There was a lack of custom responses for certain actions that didn't do anything (i.e. combining some items that could not be combined at best gave you a generic "I cant use x on y" or at worse didn't say anything at all.) It would have been nice for there to be a few programmed one liners or something that just didn't feel so generic -There were several completely non-intuative puzzles and a few were incredibly difficult (I didn't memorize the number of Hercules' labours in school nor would I have picked up a vague poem's reference to them in game. Nor would I have guessed to use the duct tape on certain places or use a the cutting saw at just the right moment). Definitely needed a walkthrough. -Game felt to be in a pretty low resolution. I couldn't tell the main characters telephone in his apartment from just a green blob. There is more than a little pixel hunting in this game and the low resolution just makes it all the more difficult. Its a nice afternoon P&C jaunt across a murder mystery and a fantasy story. As long as you can wait for a Steam sale and you have your walkthrough handy, I'd recommend giving this one a go.. Not as great as one would expect judging by the reviews. Most of the time you don't know what to do and wander aimlessly unless you figure out the right order to do things or notice someting that's nearly impossible to notice due to horrible graphics. Personally I wouldn't get through it without help from other users. The story is mediocre. Only one puzzle was interesting.. puzzles are too hard ( sometimes doesnt make sense at all ) and the twist at the ending ruined the story, but i still reccomending this game for you to play.. I ABSOLUTELY LOVED IT ! Seriously this game started up as a not particularly inviting game for someone who likes a beautiful looking game but if you enjoy action and good story gameplay .. Recommended . . . with reservations. +Many of the puzzles are very good, quite challenging even. I congratulate the creator on his understanding of puzzle design. +Soft, low-res pixel art is nice. Appropriately drab for the "real" Sweden of the game world, which is supposed to look depressing because of the main character's soggy outlook. The sub-world of the fairy tale you act in by reading it is as bright as it should be. +Freja's fantasy adventure, which is fiction in the world of the game, is very interesting. -Though complex, the main story is bad. Tommy Wiseau's The Room bad. But as long as you're not expecting anything good, it can actually be fun watching how bad it gets. It's ironic that the fantasy segments make more sense than the over-story. -Bugs, but nothing game-ending. -No way to close in-menu. The only way to exit the game without forcing it is to beat it. A little janky, no? There's some good stuff here, enough to make a fun time if you steel yourself against the bad and don't expect an award-winning narrative (or if you enjoy bad stories on their own bizarro merits). Let me reiterate that the The Samaritan Paradox does have nice artwork and puzzles, and occasionally, atmosphere, and the quality of these show that the developer is capable of greater things.. I did not have much faith that I would enjoy this game. Initially seeing the poor screenshots and trailer quality in the store page kind of turned me off. The game is a standard point and click affair, and has very little replay value. With that said the game was better than I thought it would be. The puzzles were challenging. The artwork was nice, and for what appears to be an indie title the English Voice acting is great. The story was a roller coaster right till the end. I enjoyed the ending. It is worth the price of admission. If you enjoy point and click adventure games I reccomend this game.. Good game was good. Recommended.. It is in some parts quite tricky (my frustrating mistakes include i.e. polaris in gallery and missing the electricity panel in the church as it is too far to one side). But I really enjoy it so far.
The Samaritan Paradox is updated to version 1.1 : Hello there! Today (Sat 05 May) we have updated the standard (default) branch of The Samaritan Paradox to Version 1.1. Please see below for important notes about previously Saved Games. Your game will update automatically with a download of around 14mb. This update currently applies to the Windows version only. We hope to update the existing Linux version in due course. Version 1.1 has been rebuilt through the latest version of AGS (3.4.1) which allows for better performance on high resolution monitors. You may need to adjust the settings (via Winsetup) to suit your needs. Alt+Enter to switch between Fullscreen & Windowed Mode whilst playing Increased memory cache (up to 512mb) to reduce slowdown issues Updated steamapi.dll for those who have experienced an error on startup with "SetAchievement^1" error Also, Spanish translation has been updated with some minor spelling and grammar fixes thanks to walas74. Saved Games: Due to the rebuild through a new version of AGS engine, players who have saved games before today will now have incompatible save games with version 1.1. If you want to restore your old Save Games, you will need to jump back to version 1.0. This is very simple: Right click on The Samaritan Paradox in your Steam library, choose Properties and then select the Betas tab. From the drop down menu, select "Freja v1.0" and you will be on the Freja branch. We apologize for the inconvenience but want to keep the game up to date and compatible with newer hardware since its release in 2014. Thanks for understanding! As always, if you continue to experience any issues please let us know in the Steam forum: Note: We realize some elements of each translation may not be working fully, and hope to fix this and update version 1.1 in the near future. We've also tested better functionality of the inventory bar after player feedback, and hope to also have a small update for that soon. Don't forget to keep an eye on the developers next game, Whispers of a Machine.. Whispers of a Machine has a steam page! :. Whispers of a Machine launching on April 17! :. Whispers of a Machine - new game by the developer - is in production! : Hello, Faravid Interactive and Clifftop Games (Kathy Rain), are proud to announce the new game-in-production Whispers of a Machine. Please visit and see what it's all about. It will be like TSP, only prettier, better, less frustrating and overall a more rewarding gaming experience.
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