Class Reunion - Class of 1969 - Liberty, Mississippi
Title: The Agony
Genre: Adventure, Casual, Indie
Release Date: 14 Jun, 2017
Complete Rubbish. Starts very good and gets very boring and uninteresting mid game and ends oddly
characters has a good depth and overall atmosphere is good
6\/10. This game's title got it right, it is so bad that it made me suffer and want to end my life. The long-term severe brain damage this game has caused me will affect me for the rest of my days. The only reason I haven't killed myself yet was because the game had a pair of nice melons. 1\/10. A 3\/10 effort.
This is pretty much what not to do with the Ren'Py engine. The underlying concept of this game is sound, but it's the delivery. This is yet another Russian made Ren'Py game that insists on quick time events, which really don't suit the visual novel\/adventure genre. Send that dross back to Tomb Raider where it belongs.
It's a shame because even with the poor English translation, there's a decent story here, although the monster in the sewer trope has been done to death. On the plus side, it was cheap and it has trading cards.. this game is ok the art style is diffrent and I dont liek that... but! 6\/10 game. There's a similarly-titled, yet much better-known horror game that came out recently which has, er...copped a bit of flak of late. As someone who played that game for only an hour or so, before opting to wait for future updates\/improvements, I gotta say: it still had a darn sight more going for it than THIS utter pile of dreck.
What is it with Russians and visual novels? Or even Russians with HORROR GAMES, for that matter? Not one thing is noteworthy about this product: not the visuals, not the sounds, and sure as all f*ck not the story or writing. I honestly can't find one kind thing to say about it, and can't even imagine that it would read well in Russian. A dumb story is a dumb story in ANY language.
Oh, and as a dubious bonus: p*ss-poor "Quick-Time" Events...the second of which repeatedly crashed the game into a coding screen. Well done, KishMish Games.
Verdict: 2\/10 (okay, so SOME of the visuals were alright. But only some).
(PS If you enjoyed this review, feel free to check out my two Curator pages: http:\/\/store.steampowered.com\/curator\/9284586-ReviewsJustfortheHELLofit\/<\/a>
Cheers!). I'd rather cut my willy off than continue playing this game.. My summary in 4 sentences:
The Agony is a visual novel where you and you girl are exploring the dephts you the city.I couldn't get past the first chapter because every wrong choice kills you and you have to start over.Adding the times where you have to press random buttons quickly to dodge some\u2665\u2665\u2665\u2665\u2665\u2665I was done with the game.I don't know about the story,but the gameplay just didn't cut it for me. This was agony to play.
Horrible art style (using the term style very loosely), a twist end that would make M. Night Shyamalan cringe It was all a dream <\/span><\/span>, awkward nudity scenes, horrible stock music, monsters that would make most Deviantart users shake their heads, painful QTE's that added nothing to the rexperience, unlikeable characters.
The setting of the story could of been something that made for an interesting horror story but instead this feels like a first draft that the developers child wrote for a school class. It could be very possible that this has multiple endings and story branches but I couldn't care less to play through this game again to find out.
Throwing stones into a pond is more of a interactive enjoyable experience.. Bland, poorly drawn.
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