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About This Game

STEEL STRIDER
Run & gun action from the makers of GIGANTIC ARMY, SATAZIUS, and Supercharged Robot VULKAISER!

Overview:

STEEL STRIDER is the follow up to the acclaimed GIGANTIC ARMY and pays homage to the great run and gun games such as Turrican and Super Contra, but adds mouse / dual analogue stick-operated weapons!

It is the second half of the twentieth century. A long period of galaxy-wide conflict and turmoil is finally drawing to a close, but skirmishes and large scale crime are still commonplace, some criminal operations possess personnel and armaments equivalent to small armies. The official peace-keeping authorities are insufficiently equipped tackle these threats, and the galactic military lacks the flexibility to effectively neutralize them.

There exists, however, a secret organization that secretly strives to preserve peace in the galaxy: ARGO EXPRESS. When ARGO EXPRESS receives word of emergencies such as distress signals or major crime outbreaks, they dispatch a carrier ship disguised as a freighter to rush to the scene and resolve the situation. STEEL STRIDER is the story of an ARGO EXPRESS operative and Gemini-class MCR (Manned Combat Robot) pilot who troubleshoots emergencies in planets around the galaxy.

Features:

• 4 planets of intense mech-shooting action to clear!
• Mid and end level bosses of gargantuan proportions to take down!
• Four difficulty modes from ‘Easy’ to ‘Insane’ to cater for all skill levels!
• 8 upgradeable weapons with which to mete out galactic justice!
• Jetpack to give your mech satisfying maneuverability and defensive options!
• Keyboard and mouse or dual analog stick controls!
• Achievements, online leader boards, trading cards, and more!
• Outstanding value: only $5.99!!

★★★ STEEL STRIDER ★★★★

Created by ASTRO PORT
ASTRO PORT is a three-man Japanese development team whose collective message to the world is, ‘This is how fun action shooting games can be!” ASTRO PORT’s deep catalog of solid shooting games also includes Supercharged Robot Vulkaiser, ARMED SEVEN, Witch-bot Meglilo, SATAZIUS, and GIGANTIC ARMY.

Localized & published by Nyu Media
Nyu Media, Ltd. is the world's leading localizer and publisher of independent Japanese video games. By combining high quality localizations, broad distribution and accessible price points, Nyu Media enables global gamers to fully enjoy excellent indie titles as well as support the indie game development in Japan.

For more information about Nyu Media and other quality Japanese indie games, visit or follow us at:
Homepage: http://www.nyu-media.com
Facebook: http://www.facebook.com/NyuMediaLtd
Twitter: @nyumedia 1075eedd30



Title: STEEL STRIDER
Genre: Action, Indie
Developer:
ASTRO PORT
Publisher:
Nyu Media
Release Date: 12 Nov, 2015



English




Review for this game can be found here: http://sdgtstudio.blogspot.com/2016/01/steel-strider-reviewed.html. Following up on the likes of the allcaps ARMED SEVEN and GIGANTIC ARMY, the similarly named developer ASTRO PORT brings a much more mouse-and-keyboard oriented title. Given that it's in the same vein of sidescroller shooters featuring low-boost jump ground mechs with swappable weapons as GIGANTIC ARMY or Armored Hunter GUNHOUND EX, it makes the most sense to compare to those games.

The main difference is movement and aiming. There's room for all kinds of moving and aiming schemes in games and it works well, but the movement in STEEL STRIDER loses the sort of weight of inertia that makes GA or Gunhound feel so good, and aiming with a mouse makes most of the enemies a total cakewalk to obliterate. It feels a lot more like Super C or Duke Nukem 2, where your character is neither particularly slow or fast, there's no horizontal boost or maneuvers to mix things up, and instead the focus is laid on ammo conservation and weapon swapping, like a sidescrolling Doom. They mix things up a little with one flight stage and one "stealth" stage, both of which are implemented well and add rather than detract.

That said, ammo management emphasizes some interesting choices compared to cooldowns- balancing between the level and the boss does come into play, and there's no telling when the next reload for your killing implement of choice is coming. Unfortunately, most of the difficulty is frontloaded- the later bosses for the most part are utter pushovers, even with the lesser weapons. Mouse aiming and a very solid duo of assault rifle and shotgun (with occasional grenades) for the levels means that even the quick deaths won't occur too often, most deaths I experienced were from falling (the boost is extremely short, even when using it in puffs or bursts). I will say, however, the last boss makes good use of most of the game's elements.

On the subject, the Final Boss's theme sticks out amongst a fairly forgettable albeit punchy score (which is good, because you'll be hearing it a lot). I never considered GA's music to be its strong point, either, but in either case it does the trick. The Bosses are mostly memorable in terms of design if not capability, and ASTRO PORT does not disappoint on the scale end of things with their usual artstyle. The story is as inane as ever and outside of obstensibly being part of a "delivery" company there's no special hook to this one. It's also very short, and despite spending about a third of the time on the last boss I defeated normal difficulty in about two hours.

So, why recommend it? It's got good variety for this type of game, has a good pace and fluid movement, leaves on an exciting last battle, makes use of its ammo mechanics well, has memorable boss designs and is dirt cheap on sale. It's less than four bucks right now, which is a very attractive price point for a game that can easily be played twice.

In summation, its minor flaws and being underambitious is outweighed by the fact that it's solid, digestable, part of a genre with few quality entries and the price is right.. This game is an absolutely fun side scroller. To those that have played any of Astroport's mech side scrollers then this will be a much welcomed upgrade on their previous titles.

Word of advice for all those coming in fresh, if you truly want to experience the storyline\/evolution of the game go in this order: Supercharged Robot Vulkaiser, Armed Seven, Wolflame, Gigantic Army, Satazius then this. I know some people say games like this have weak stories but if you play all the games together you get to see the rich timeline and growth of the universe these games take place in. This game essentially bridges them all together in a nice little package.

Some features new to this game include:
-Multi-part levels and checkpoint systems
-Unlimited continues
-Saving functions
-Better mouse targeting system
-Multiple weapons and upgradable strength


Altogether Steel Strider is an amazing game. Upgrading the various sprites from previous games and making the gameplay more exciting. The battles are more interesting and fast paced as well as featuring enemies from the previous games.. for me is a great game but some achievements doesnt work please fix that. Fun little mecha 2d shoot em up. Sequel to gigantic army. Very forgiving compared to gigantic army, and that is not a bad thing. Has even a save system. Mouse and keyboard feels best for this but 360 pad works fine too.. Following up on the likes of the allcaps ARMED SEVEN and GIGANTIC ARMY, the similarly named developer ASTRO PORT brings a much more mouse-and-keyboard oriented title. Given that it's in the same vein of sidescroller shooters featuring low-boost jump ground mechs with swappable weapons as GIGANTIC ARMY or Armored Hunter GUNHOUND EX, it makes the most sense to compare to those games.

The main difference is movement and aiming. There's room for all kinds of moving and aiming schemes in games and it works well, but the movement in STEEL STRIDER loses the sort of weight of inertia that makes GA or Gunhound feel so good, and aiming with a mouse makes most of the enemies a total cakewalk to obliterate. It feels a lot more like Super C or Duke Nukem 2, where your character is neither particularly slow or fast, there's no horizontal boost or maneuvers to mix things up, and instead the focus is laid on ammo conservation and weapon swapping, like a sidescrolling Doom. They mix things up a little with one flight stage and one "stealth" stage, both of which are implemented well and add rather than detract.

That said, ammo management emphasizes some interesting choices compared to cooldowns- balancing between the level and the boss does come into play, and there's no telling when the next reload for your killing implement of choice is coming. Unfortunately, most of the difficulty is frontloaded- the later bosses for the most part are utter pushovers, even with the lesser weapons. Mouse aiming and a very solid duo of assault rifle and shotgun (with occasional grenades) for the levels means that even the quick deaths won't occur too often, most deaths I experienced were from falling (the boost is extremely short, even when using it in puffs or bursts). I will say, however, the last boss makes good use of most of the game's elements.

On the subject, the Final Boss's theme sticks out amongst a fairly forgettable albeit punchy score (which is good, because you'll be hearing it a lot). I never considered GA's music to be its strong point, either, but in either case it does the trick. The Bosses are mostly memorable in terms of design if not capability, and ASTRO PORT does not disappoint on the scale end of things with their usual artstyle. The story is as inane as ever and outside of obstensibly being part of a "delivery" company there's no special hook to this one. It's also very short, and despite spending about a third of the time on the last boss I defeated normal difficulty in about two hours.

So, why recommend it? It's got good variety for this type of game, has a good pace and fluid movement, leaves on an exciting last battle, makes use of its ammo mechanics well, has memorable boss designs and is dirt cheap on sale. It's less than four bucks right now, which is a very attractive price point for a game that can easily be played twice.

In summation, its minor flaws and being underambitious is outweighed by the fact that it's solid, digestable, part of a genre with few quality entries and the price is right.. Worthy successor to Gigantic Army. Pretty much more of everything. Also really cool that you get to fight the mech from the first game. It did remind me that I miss its shield though :(. A very polished game,when playing its's easy to see that a great deal of care went into crafting every single asset of this game.. Controls are broken to the point that the game is unplayable. Screen modes are 640x480 and 1024x768. (That's it.) Fullscreen disables aero and resizes the desktop, which scrambles my desktop organization.

It's 2015. This\u2665\u2665\u2665\u2665\u2665\u2665is not \u2665\u2665\u2665\u2665ing acceptable, and this title is the last straw. I've filed for a refund and will never again purchase a game from ASTRO PORT. It's just overwhelmingly clear that they simply don't give a\u2665\u2665\u2665\u2665\u2665\u2665about their work.



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