Class Reunion - Class of 1969 - Liberty, Mississippi
Genre: Action, Indie
Release Date: 7 Feb, 2017
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I've only cleared the first 10 levels but make no mistake: It only took one level to realise this game was really well made.
If you're a fan of Super Meat Boy, N++, Dustforce and hell, even Super Mario World in some aspects you'll really love this (Especially if you're into speed running, going FAST and Kaizo stuff).
The uniquity of Splasher though?
There's 3 types of liquids primarily (I've seen thus far) which are Sticky, Bouncy and Water.
Red gel makes you stick to surfaces, yellow gel makes you bounce and water cleans it all off. For that optimal time in a time attack mode, you need to know what gel needs to go where. Red gel on the floor slows you down but on walls and celings lets you move at full speed, so always make sure you spray down with water when there's some floor sections to have to traverse.
Later on the game straight up gives you the bouncy and sticky gels to spray the floors yourself which ramps the difficulty up as you start relying less on reading the stage ahead of you and more on reactions, memorising stages and doing it fast, clean and stylishly.
There's also 7 people to rescue in each stage treated as 'collectible' you have to grab to unlock more stages.
The ability to switch between just the standard gameplay of playing the levels, complete with multiple checkpoints and the time attack and Selfish Speedrunner modes gives EVERYONE a good experience. Not very good at doing things personally? Can't memorise stages well? No worries just play the regular levels - it's still worth teh price tag. But for those who want that extra challenge, you've got the modes to test you.
The soundtrack is great too, nothing MIND BLOWING but definitely found myself appreciating it and every jamming along at times (Notably: The first 'auto-scroller' stage, with green goop rising). Especially when you keep dying and starting from a checkpoint and the music kicks in like as if to say "BACK TO IT SCRUB".
Visually, it's got cutesy, cartoon character and visuals a la Castle Crashers or any flash style\/Behemoth game though I'm not saying that's necessarily a bad or negative thing. The style works well with the whole aethsetic and the goopy bright gels compliment this.
I'm really looking forward to playing the rest of this wonderfully sculpted game and overall, this is the kind of game that has a LOT of life in it. To grabbing all the dudes in the stage, to getting the gold in time attack to completing the extra speed runnign mdoea and then even trying to get that top time on the leaderboards.
Splasher is the first platformer in a long while I've truly just been impressed and entertained without any discrepencies. If I \u2665\u2665\u2665\u2665ed up - it was on me. The game is solid and the Splashteam guys should be proud of what they've made.
Also Shout out to GrandPOOBear for introducing me to this game.. Splasher manages to mix in the goo elements from Portal 2 and the flow of Super Meat Boy into a fun platformer. The different inks are introduced steadily throughout the game and each level manages to introduce a new mechanic\/concept to keep the game experience feeling fresh. While it's a relatively short game, having around 22 levels, there are still quite a few extras for the game such as a time trial mode and a speedrun mode to complete the whole game in a given time frame.
One thing that I did find kind of annoying is getting the timing right on getting certain inks aimed at a particular direction. The way you aim your inks is through the same directional pad as your movement, which works well in game. However, there have been plenty of times where I've messed up a jump, because I didn't aim at the right spot and the right time. A suggestion I have would be to make the LT\/L2 and RT\/R2 buttons be made for aiming straight for a particular direction like up or down.
That said, if you like precision based platformers, I'd gladly recommend Splasher. It's a fun game that makes good use of its ink mechanics and gives players a fun series of challenges throughout its level design.. Truly a fantastic game. The movement feels great, the levels are wide and varied and the music is wonderful (my favorites are 'Rubber Glop' and 'LED Lullaby'). Just straight-up fun to play. I wish more people were talking about this game. If you're a fan of precision platformers, this is a must-buy! :)
---- FINAL SCORE ----
9.75 out of 10
. Very good game, a lot of fun, nice game play, around 6 hours to complete the 22 level for me but it's my first platformer on this style.
Regarding the speedrun, leaderboard are intergrated in the game, but the only bad point is the lack of a fast restart option, to reset a level from the begining.. In Splasher, you play as a nimble hazmat agent who rushes through levels packed full of enemies and environmental hazards, rescuing fellow team members on the race to defeat a cigar-chomping scientist and his army of mutant potatoes. Aiding you are a handful of brightly-colored liquids: Water to wash surfaces clean (and blast most enemies), sticky goo to help you climb surfaces like a spider, and bouncy goo to propel you through the air like a lunatic. It's all very vibrant and charming. In this sense, the comparisons to Super Meat Boy and Splatoon are unsurprising.
Challenge-wise, however, Splasher never really approaches the balls-hard difficulty of Super Meat Boy. There are certainly situations where the average player may die 5 or 6 times attempting to navigate an area, but it doesn't remotely approach Super Meat Boy on the whole. That may disappoint players who have been sold on the idea that Splasher will scratch the same itch that Super Meat Boy does; there's simply no comparison when it comes to difficulty.
Similarly, at 22 levels, Splasher's packaged with a much smaller selection of levels than Super Meat Boy's 300+. That isn't to say that Splasher's an especially short game, or that it's lacking material--on the contrary, between the "normal" game and the various speedrun modes\/medals to earn, there's a decent amount of replayability to the game. But again, it may disappoint players who expect for Splasher to boast multiple worlds, hidden levels, and various other secrets.
That being said, will you enjoy Splasher? If you like games such as Dust Force and Super Meat Boy for their mix of platforming, speed, and relative challenge, you'll most likely enjoy Splasher. If you like leaderboards and discovering ways to shave seconds off of your PR times, you'll probably like Splasher. But if you're looking for a game that's so hard it'll give you a nose bleed, you'll probably feel let down.
+ A clean aesthetic that is generally very readable, which makes it perfect for speedrunning.
+ Overall, the "feel" of the controls and the way the player handles is well done.
+ Between the normal game, individual medal runs, and 3 different flavors of speedrun, there's plenty of replayability.
- On a gamepad, the controls for movement and aiming are tied to the same analog stick, which can result in a lot of sloppy aiming and\/or accidental movement; while this stems from compromises in the control scheme, it's still an incredibly frustrating problem that you will likely encounter at the worst (and most frantic) moments, such as rushing headlong into a trap while trying to aim at a critical target during a speedrun.
- A very minor con, but for a game that emphasizes speedrunning so much, it's annoying to have to sit through various animations and cutscenes every time you attempt a run. These don't count towards your overall time, and should be confined to the "normal" game.
- The level-select hub is a chaotic sprawl that doesn't improve the overall experience, and essentially makes choosing (or simply finding) specific levels more work than it should be.
* Not a huge fan of the art style--the general flatness and large spans of solid color remind me too much of a free flash game, which cheapens the experience for me. There are little touches that stand out, such as the bublous green mutations that give a sense of transparency and depth, but they almost feel out of place next to everything else.. Simple but elegant game design, extremely tight controls, over the top level design. Should enter directly into anyone's top 10 or even top 5 platformer. Really nothing more to say about it...
If you're REALLY not interested by time attack or speed runs you might find it a bit short but you would miss an entire new way to rediscover the game once you've done it "normally".. Awesome game nothing more and nothing less, he deserve a great success.
A smart mix between Super Meat Boy, Splatoon, Rayman.. in my opinion hehe, with a very nice artistic direction.
The game is really fast and and accurate as expected.
Splasher is more time attack\/speedrun oriented in my opinon but you can still enjoy it by doing (only) the "story mode"
Can't wait to see some serious speedrun on Slpasher tho. A must buy for platformer lovers!
You play as a kid with a paint shooting gun thingy. As you progress through the game you unlock different liquids to shoot with your weapon. One allows you to climb walls, one allows you to jump from it to greater heights. It's a nice little gimmick that differentiates this title from others like it.
Really tight controls, pleasant visuals, nice soundtrack. Levels were nice and varied, they presented a little bit of a challenge too. Replay value is pretty good with the speedrunning modes.
I recommend this title!. This game is amazing. Very beautiful, not too hard not too easy. A real pleasure to play it!. Great platforming sidescroller! really interresting to play through the levels, and very challenging time trials that are fun! 10\/10
Preorder the Collector Edition and get Instant demo access:
We just launched a pre-order offer that allow you to reserve the collector edition for PC/Windows.
As a special offer, it is available at the standard game price: $14,99 / 14,99 € / £10,99 instead of $19,99 / 19,99 € / £14,99.
This collector edition includes an immediate access to the demo of the game and at release:
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