Liberty Attendance Center - Class of 1969

Class Reunion - Class of 1969 - Liberty, Mississippi

Smart Cube Full Crack [Patch]


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About This Game


Smart Cube is a first-person puzzle game where you have to escape from a scientific experiment. Get ready to have your intellect tested! The game comes with a lot of obstacles. Gameplay consists of placing or destroy cubes, adding jump pads, or using other devices in order to reach the exit, but this is not very easy to achieve, because the path is blocked by obstacles. The levels contain special tools that help player to plan his escape.

GAME FEATURES

  • 50 levels
  • 7 colors
  • Build and destroy cubes
  • Add or remove jump pads
  • Steam Achievements
  • Steam Cloud Save
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Title: Smart Cube
Genre: Adventure, Casual, Indie, Strategy
Developer:
Georgian Opariuc
Publisher:
Georgian Opariuc
Release Date: 31 Jul, 2018


Minimum:

  • OS: Windows 7 / 8.1 / 10
  • Processor: Intel Core i5
  • Memory: 4 GB RAM
  • Graphics: GTX 950 / GTX 960M - 2GB ( 60 FPS on 1920x1080 resolution )
  • DirectX: Version 11
  • Storage: 3 GB available space

English,Romanian,German,Russian,Simplified Chinese,Traditional Chinese,Italian,Polish,French



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Very nice. Not too killer. I like that. Just swap\/walk the cubes across the floor in level 28.. I don't understand the bad swinging about this game. It's a cool, relaxing and atmospheric game with no needed foreknowlegde, needed low disk space and simply handling plus futuristic music to relaxing after a hard work day.
And folks, regular 0,79\u20ac ... me for a long weekend deal (-30%) 0,55\u20ac. I don't need to say any more words ;). DO NOT BUY THIS GAME! The description says: "Get ready to have your intellect tested." Yeah, that's right if you have the intellect of moron ... in my opinion, Smart Cube is nothing more than a rip-off for the following reasons:

It may look like a nice little q.u.b.e clone. But apart from the polished, albeit rather boring looks the developers basically made every mistake they could make:\u00b4

- The 50 puzzle 'chambers' are laughable. Actually using the term puzzle in conjunction with Smart Cube should be a criminal offense. There is little, if any, logic involved in reaching the exit of each chamber. It's more about finding the exit and simply getting there.

- When I say 'simply getting' to the exit, that is true for any level that solely contains building your route to the exit. I cannot remember any chamber that had me scratch my head or even think about how I would reach a certain area. In every case it was so obvious!

- However, there are also platforming sections and levels, and those can prove beyond nerve-wrecking simply because the jumping mechanic is so ultra-annoying. I could not find a reliable way of knowing how far I would jump. Hitting the W key (forward) and Space (jump) can result in totally different lengths of jumps even though it felt as if I hit those keys with the same delay.

- Moreover, the devs apparently thought it a good puzzle feature to add dead ends to some of the levels that require you to restart a level. Why would anyone do that (apart from wanting to annoy the player)? That has nothing to do with logic puzzling, and everything with simply feeling like a rat in a stupid labyrinth!

- On top of all the above, there is no story whatsoever. This could have made the game a little more interesting.

- Finally, to prove my points, it took me two hours to complete the game (including unlocking every achievement). That's an average of about 2 minutes and 25 seconds per level!!!

To sum up, I think the devs of this game spent as little time as possible to create a 'game' that looks polished enough to lure in first-person puzzle fans but that simply, and obviously, is not enough nowadays! Especially not with this pricing. I should consider myself lucky that I got this game with the release discount of 20% for 8\u20ac. However, in my estimation Smart Cube is not worth more than something like 1\u20ac.

So if you're still considering buying this game, do yourself a favor and get the demo first.. Many of the complaints in the other reviews are valid, albeit a little harsh (in my opinion). For instance, the jumping is rather floaty, but once you get used to it, I found it fairly okay. Landing on a single block is frustrating and challenging and too precise, but this isn't needed in very many cases. The levels are mostly very simple, in some cases invole find the hidden block. Intentional soft locks that force you to restart the level is poor level design, but (again) not so frequent that it became a problem for me.

With all of these problems, I still enjoyed it. I played through the entire thing in one sitting (106 minutes to 100%) without getting bored or overly frustrated, which is more than I can say about many games.

Is it worth $11? Maybe not at this point. But with more refined level design, and a few minor tweaks to the controls, it definitely could be.. This game is like a crossover of Portal and Minecraft, nice graphics and cool environment. It gets kinda boring after about 20 levels though, more gameplay elements would be appreciated but overall it's worth its price tag.. Very nice. Not too killer. I like that. Just swap\/walk the cubes across the floor in level 28.. I don't understand the bad swinging about this game. It's a cool, relaxing and atmospheric game with no needed foreknowlegde, needed low disk space and simply handling plus futuristic music to relaxing after a hard work day.
And folks, regular 0,79\u20ac ... me for a long weekend deal (-30%) 0,55\u20ac. I don't need to say any more words ;). Easy puzzles but a lot of fun to play. Looks beautiful.

Perfect for playing whilst listening to podcasts.

Looking forward to the update (new levels + workshop!). Many of the complaints in the other reviews are valid, albeit a little harsh (in my opinion). For instance, the jumping is rather floaty, but once you get used to it, I found it fairly okay. Landing on a single block is frustrating and challenging and too precise, but this isn't needed in very many cases. The levels are mostly very simple, in some cases invole find the hidden block. Intentional soft locks that force you to restart the level is poor level design, but (again) not so frequent that it became a problem for me.

With all of these problems, I still enjoyed it. I played through the entire thing in one sitting (106 minutes to 100%) without getting bored or overly frustrated, which is more than I can say about many games.

Is it worth $11? Maybe not at this point. But with more refined level design, and a few minor tweaks to the controls, it definitely could be.. Easy puzzles but a lot of fun to play. Looks beautiful.

Perfect for playing whilst listening to podcasts.

Looking forward to the update (new levels + workshop!)



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