Liberty Attendance Center - Class of 1969
Class Reunion - Class of 1969 - Liberty, Mississippi
Title: Sellsword VR
Genre: Action, Adventure, Indie, RPG, Early Access
Developer:
Emerald Beast Studios
Publisher:
Emerald Beast Studios
Release Date: 29 Sep, 2017
English
Less than an hour of content. One update since Sept. Too expensive.. Less than an hour of content. One update since Sept. Too expensive.. Wait until it gets more updates.. Wait until it gets more updates.. The game is quite rough around the edges, it has a long way to go if it is to compete with the likes of Gorn or even Swordmaster VR.
Very interesting concept\/enhancement for the games when it's farther along... but as of this writing it has playability problems that make things a bit difficult to play with.
I'm looking forward to the fixes in later versions. It looks like a lot of fun, but I would advise waiting... just in case.
Pros:
Nice atmosphere, well designed graphics.
Reasonably good sounds too.
Cons: (I'm sure the developer will address all of this in later patches.)
Although the game claims "Anything can be used as a weapon" (At least in early areas), not much is. Enemies do not drop weapons, and nothing is within reach.
Movement once the game is started does not seem to work.
Collision physics are a bit wonky. Things that should hit don't, things that shouldn't do. Wind up flailing randomly because it makes very little sense. (Which works??)
When "Hit" they use the FPS cliche of surrounding the view with red, but the way it's implemented shrinks the vision down to a basketball after the first hit making it very annoying and difficult to see. Since there's no healing\/regen, after that 1st hit, you're stuck with the deminished view permanently.
Game over screen may say you've won, or lost, incorrectly.
. The game is quite rough around the edges, it has a long way to go if it is to compete with the likes of Gorn or even Swordmaster VR.
Very interesting concept\/enhancement for the games when it's farther along... but as of this writing it has playability problems that make things a bit difficult to play with.
I'm looking forward to the fixes in later versions. It looks like a lot of fun, but I would advise waiting... just in case.
Pros:
Nice atmosphere, well designed graphics.
Reasonably good sounds too.
Cons: (I'm sure the developer will address all of this in later patches.)
Although the game claims "Anything can be used as a weapon" (At least in early areas), not much is. Enemies do not drop weapons, and nothing is within reach.
Movement once the game is started does not seem to work.
Collision physics are a bit wonky. Things that should hit don't, things that shouldn't do. Wind up flailing randomly because it makes very little sense. (Which works??)
When "Hit" they use the FPS cliche of surrounding the view with red, but the way it's implemented shrinks the vision down to a basketball after the first hit making it very annoying and difficult to see. Since there's no healing\/regen, after that 1st hit, you're stuck with the deminished view permanently.
Game over screen may say you've won, or lost, incorrectly.
. Wait until it gets more updates.. The game is quite rough around the edges, it has a long way to go if it is to compete with the likes of Gorn or even Swordmaster VR.
Very interesting concept\/enhancement for the games when it's farther along... but as of this writing it has playability problems that make things a bit difficult to play with.
I'm looking forward to the fixes in later versions. It looks like a lot of fun, but I would advise waiting... just in case.
Pros:
Nice atmosphere, well designed graphics.
Reasonably good sounds too.
Cons: (I'm sure the developer will address all of this in later patches.)
Although the game claims "Anything can be used as a weapon" (At least in early areas), not much is. Enemies do not drop weapons, and nothing is within reach.
Movement once the game is started does not seem to work.
Collision physics are a bit wonky. Things that should hit don't, things that shouldn't do. Wind up flailing randomly because it makes very little sense. (Which works??)
When "Hit" they use the FPS cliche of surrounding the view with red, but the way it's implemented shrinks the vision down to a basketball after the first hit making it very annoying and difficult to see. Since there's no healing\/regen, after that 1st hit, you're stuck with the deminished view permanently.
Game over screen may say you've won, or lost, incorrectly.
. Less than an hour of content. One update since Sept. Too expensive.
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