Liberty Attendance Center - Class of 1969

Class Reunion - Class of 1969 - Liberty, Mississippi

Second Second Download] [cheat]


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About This Game

"The Great Orbit awaits"

Those who desire to master time are gathering in the Great Orbit.

Features
  • No card-drawing
  • Over 1,000 cards without random elements, balanced by AI simulations
  • Randomly generated maps for increased re-playability
  • More than 30 events that players can play differently to with their cards
  • Three characters starting with different weapon sets. The story differs/changes depending on the 18 starting card presets.


Variety of cards and balancing through AI simulations

: Cards are of course the most integral aspect of card games. We have over 1,000 cards and more to be added until the official launch. We have balanced and optimized the performance of all cards by collecting hundreds of thousands of AI combat simulation data.

‘God does not play with dice’

: We wanted to create a game you could win without relying on luck or randomness, a game more reliant on player’s skills than drawing cards. Players can arrange the order of use of up to 15 cards to form the best strategies and tactics for combat.

Strategic Deck Configuration

: Opening a card pack is always a pleasure, but there may be some cards you do not want right at that moment. Players can return card back into the card pack for another time, and the decks can be edited at any time with the cards obtained.


Playing events with cards

: In the game event, every decision you make is essential. Various situations you encounter during your adventure in Second Second will be played using your cards, giving different results by cards you choose.

Importance of choice

: Just as important as the player's choice, the character in the game will also have many decisions to make. See what happens through storylines of the character’s presets! a09c17d780



Title: Second Second
Genre: Strategy, Early Access
Developer:
Sinkhole Studio
Publisher:
Sinkhole Studio
Release Date: 16 Oct, 2018



English,Korean,Simplified Chinese



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An amazzing rogue-lite deckbuilding game with super unique and interesting mechanics!

Gameplay and more details: https://gaming.youtube.com/watch?v=_2j_lGhHorM. Yet another Slay the spire clone.
+great mechanic around point action system (time related)

-animation are a bit slow
-a bit bland and not enough replayability. The best game ever.. The game mechanic is quite complex yet new to use it.
Played the first tutorial and not sure why it deals 1 more damage while the other combination doesn't. Quite confusing with the help as such I just skip it. @_@
The other cons would be the animation is not smooth whereby you can see it quite slow motion.
In summary, the game mechanics are too overwhelmed and complex.
. Yet another Slay the spire clone.
+great mechanic around point action system (time related)

-animation are a bit slow
-a bit bland and not enough replayability. Edit: Changing my review to Positive already after the first patch. They fixed some of the glaring problems, and *shrug* I like the game. Hope they do more updates soon.

The game is quite interesting. I would recommend it if it didn't have such huge problems. But right now I can't do it, not in the current form. The game has some serious problems. I know this is "early access", but that doesn't excuse everything.

Biggest issues:
1. Some combat bugs. When you quit to the menu and go back into the game, the battle replays, and the results are DIFFERENT. Suddenly you don't take tons of damage, and you now have way more HP. This is just a replay, there should be no change in your HP, however the result is totally different. In the replay, things probably played correctly, or totally differently, either of which is bad.
(Have not seen many combat problems anymore)

2. Card abilities are not explained. You basically have to use a card, to see what it actually does. The descriptions are that bad. I have gotten used to the descriptions and symbols now, but some cards still make no sense.
(EDIT: Now there is a "training mode" that teaches you the meaning of some of the symbols)

3. Storyline is gibberish. It is not even worth reading. :( I finished all the 5 "story mode" chapters. I read all the text. What do I know about the story? Nothing. It is about 3 characters in different places, doing stuff, and yea, that's it.

3. "Standard" plays totally different than "Story" mode. Why change how turns work? That's just really weird. In Standard mode, turns are so short initially, that you can't even call them turns, your turns overlap with the enemy turns. It makes for very messy gameplay early on.

4. Some enemy cards resolve so fast that you can't tell what happened. How did the enemy get 70 shield? I have no idea. Probably a bug, but who knows, it all happened too fast.
(EDIT: You can now see the card history at the top of the screen)

5. Many "builds" you can make, play in nearly the exact same pattern for every fight. This makes most fights boring. For example, I had a Rampage deck when doing one of the campaign parts, and I played the same 3 cards to start every battle, and that did something like 50 damage on turn 1, so almost every enemy died. The ones that didn't die, i finished on 2nd turn. Used the same pattern of cards every battle. Some builds can be more interesting than this, and you might have to think a good amount, but many builds require almost no brainpower to play.



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