Liberty Attendance Center - Class of 1969

Class Reunion - Class of 1969 - Liberty, Mississippi

Sculpting And Rendering A Biomech Creature Bust Pack

Sculpting And Rendering A Biomech Creature Bust Pack


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About This Video

In this tutorial, we'll create a Biomech bust in ZBrush starting from a sphere. We'll use features like Dynamesh, Curve Brush and IMM Brushes. I'll show you every step of the process from designing in 3D, blocking out forms to adding realistic micro-detail. Learn how to use Keyshot to light, shade and render your Biomech bust. Then using Photoshop, we'll composite our renders and add finishing touches to create the final render. This is a live video demonstration covering every step of the process.

Basic knowledge of Zbrush required. Average knowledge of Photoshop & Keyshot required.

Latest ZBrush UI configs available at http://www.dominicqwek.com/tutorials

Chapters:

  • Sculpting with ZBrush
  • Rendering with Keyshot and Photoshop

Files:

  • ZBrush UI config + Gravity Brush
  • BiomechTube Brush
  • Decimated ZTL file for reference.
  • Biomech OBJ files for Keyshot
  • Working PSD file
  • Final JPEG artwork
  • 1 Hi-Res bone texture
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Title: Sculpting and Rendering a Biomech Creature Bust
Production:
Dominic Qwek Art
Release Date: 2 Dec, 2015
Country: United States
Video Resolution: 1080p(9.2GB)
Aspect Ratio: 16:9
Running Time: 250 minutes


Minimum:

  • OS: Windows 7
  • Processor: Intel Core 2 or AMD equivalent
  • Memory: 1 GB RAM
  • Network: Broadband Internet connection
  • Storage: 200 MB available space
  • Additional Notes: Network Bandwidth of 5Mbps for 540p, 3Mbps for 360p.

English




mmm I'm not the smartest guy but I have watched previous tutorials of Dominic Qwek the majority of his pipeline is rather straight from the imagination on these kinds of things, so with that being said minor knowledge of zbrush is required ... I am now finally going to get to watch this :3. mmm I'm not the smartest guy but I have watched previous tutorials of Dominic Qwek the majority of his pipeline is rather straight from the imagination on these kinds of things, so with that being said minor knowledge of zbrush is required ... I am now finally going to get to watch this :3. mmm I'm not the smartest guy but I have watched previous tutorials of Dominic Qwek the majority of his pipeline is rather straight from the imagination on these kinds of things, so with that being said minor knowledge of zbrush is required ... I am now finally going to get to watch this :3



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