Russian Subway Dogs Download Android
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About This Game
Welcome, comrades! Meet Russian Subway Dogs! We have done extensive, totally legal research in order to fine tune this chaotic arcade-simulation for what it's like to scavenge for food from Russian commuters. Surviving isn't easy when you are dodging volatile vodka, rival dogs, and the rare and dangerous Subway Bear!
- A new game from the creators of They Bleed Pixels.
- Inspired by real life stray dogs who’ve learned to navigate Moscow’s subway system!
- Take on Campaign Mode with dozens of levels and over 100 unique challenges from your boss kitty: The Proletaricat.
- Highly replayable Endless Mode with online leaderboards and a score-driven difficulty algorithm that keeps each round fresh!
- Featuring detailed pixel art of Moscow’s world famous, ornately decorated subway stations.
- Play as your favourite animals from other indie games and comics (full list below!)
- From fire and ice to toxic chocolate and cooking wildlife for food, Russian Subway Dogs is full of simulated systems to discover and exploit!
- Original Soundtrack by Peter Chapman aka COINS (Guacamelee!, LittleBigPlanet Karting, Modnation Racers)
Whether you’re a dog person or more of the feline persuasion, Russian Subway Dogs has you covered. Play as a range of unlockable critters with a whole pack of special guests including:
- Question Hound from KC Green's Gunshow
- Fidel from Fidel Dungeon Rescue
- Nacho & Rad Shiba from VA-11 HALL-A
- Ratcoon from Ruin of the Reckless
- Uay Chivo from Guacamelee!
- Nidhogg from Nidhogg 2
- They Bleed Pixels inspired Clawed Kitty!
Simple enough for a puppy to pick up, but still packed with challenge! Run and jump along subway platforms. Bark behind people to scare up food and bounce vodka around the stage. Soon you’ll be discovering high-level strategies, such as cooking and eating rival wildlife with vodka explosions.
Travel the Moscow subway in Campaign Mode! Survive and thrive through dozens of levels and over 100 unique challenges from your feline leader, the Proletaricat and the mischievous Kittens!
Can you finish the level with a vegetarian diet? While protecting a bear? What about preventing the pigeons from cannibalizing each other? Complete enough levels and challenges and you'll discover the secret station at the end of the line!
Feeling competitive? Climb the online leaderboards in Endless Mode. Random Proletaricat mini-challenges and our special score driven difficulty algorithm keep each play through fresh!
From fire and ice, to cooking food and toxic chocolate, Russian Subway Dogs is full of simulated systems, allowing lots of freedom in how you earn points and deal with rival wildlife.
Will you eat the tasty but toxic chocolate for major points, or feed it to that pesky poodle that keeps stealing your shawarma? Drink hot sauce to gain powerful fire barks or feed it to a pigeon for some fire pooping air support?
In Russian Subway Dogs it’s up to you to use your knowledge and abilities to stuff your stomach and inflict as much mayhem as possible!
Musician Peter Chapman (Guacamelee!, LittleBigPlanet Karting, Modnation Racers) has created a banging original soundtrack packed with Slavic sounds and Baltic beats combined with electronic dance music. a09c17d780
Title: Russian Subway Dogs
Genre: Action, Indie
Spooky Squid Games Inc.
Spooky Squid Games Inc.
Release Date: 2 Aug, 2018
- OS: Windows XP or higher
- Processor: Dual-Core 1.9 GHz
- Memory: 1 GB RAM
- Graphics: Intel HD 4000 or better.
- DirectX: Version 9.0
- Storage: 250 MB available space
- Additional Notes: This game is locked to 60 frames per second.
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Adorable, charming, and challenging! It may seem simple on the (stylish) surface, but this game has some legs! Lots of personality and interesting nuances woven into the mix. Def check it out!. delightful, frantic, dense, hilarious. fantastic music and loads of great challenges. absolutley pick this one up.. if you are ruski this game is good meme
if you are normie americano gameplay is still addicting and fun. Addictive arcade action with a ton of cute charm. It starts simple enough and introduces lots of variations without losing track of the core concept that makes it so much fun.. This game has a set of relatively simple mechanics that quickly synergize to make something surprisingly deep! This game is excellent. Controls are responsive, art is cute, music is fun and its infinitely replayable.
Buy it!. Who would have thought that the dark, capacious subway system that is the Moscow Metro would prove to be a setting exceedingly apt to stage a comedy in? Developer and publisher Spooky Squid Games hit it out of the park with their newest arcade-style simulation game Russian Subway Dogs. Russian Subway Dogs makes a dark, claustrophobic environment a breeding ground for comedy.
Russian Subway Dogs certainly isn’t the first attempt to depict the Moscow Metro in a video game. In fact, there exist extremely high-quality console games like 4A Games’ atmospheric, post-apocalyptic first-person shooters Metro 2033 and Metro: Last Light. Those games adeptly harness the apprehension that being in a dimly-lit, foreboding, and seemingly sinister subway station well below ground-level can induce in players.
However, Russian Subway Dogs takes matters in an entirely opposite direction. Spooky Squid Games flips the proverbial switch, making the Moscow Metro a perfectly comedic venue. It feels refreshing to see an environment that at first glance appears destined to be utilized solely in somber video games be fashioned such that it can make an appearance as the locale of a comedy.
Russian Subway Dogs has players control a fictionalized and pixelated dog that lives and scavenges for food in the Moscow Metro. This idea was inspired by the fact that homeless dogs in Moscow live and scavenge in the Moscow Metro. As Russian Subway Dogs’ story goes, players’ dogs travel in a cross-species pack with three kittens and, in a not-so-subtle nod to the Karl Marx, a cat that calls itself ‘The Proletaricat.’ The five get their food by barking at the Russian passerby who board and depart the multiplicity of trains that go through specific subway stations and fight off other packs of animals to survive.
This premise translates very well to actual gameplay. The game’s controls are extremely simple: players can have their dogs jump, move left and right, and bark at people. While these controls don’t take a long time to get accustomed to, they do take a while to master. Players are situated in a subway station and need to rack up combos by collecting shawarma (the preferred meal of many a Russian, according to the game) in the air and manipulating people into throwing their exploding vodka bottles into other canines and the occasional bear.
Players need to make sure that they catch enough shawarma, vegetables, and other victuals to ensure that their dogs don’t die of starvation, which is judged by a meter on the bottom of the screen. The pace is frenetic, which really adds to the enjoyment that a player can have while manipulating their dogs.
Players can engage in this type of gameplay in Russian Subway Dogs’ two modes: an Endless Mode and a Campaign Mode. While the Endless Mode has players competing to get as high a score as possible and continues on until the player’s dog dies, the Campaign Mode has players complete dozens of unique levels. In the campaign, players unlock new subway station to scour for food by meeting a certain threshold in previous levels in terms of their scores. Each level also has a set of three mini-challenges, which adds to each level’s replayability.
Russian Subway Dogs is a fun arcade-style game to indulge in. The storyline is very topical, but Spooky Squid Games does well at pixelating the Moscow Metro and creating a very comical game. Another success from the people behind They Bled Pixels.
Rating: 9/10. A very fun game with a cool soundtrack and amazingly cute graphics! And a communist cat, what do you want more?. I backed the kickstarter that ended up failing for this game because I thought it was a novel concept. It is, but I'm not sure it's one that comes together. I have my suspicions that this is a case of the developers playing their game too much, and tuning it to their skill level, but I made zero headway in this game, and saw no way to climb that hill in front of me.
$1 of every game sale going to Save Our Scruff charity during launch!:
Russian Subway Dogs is out and we're celebrating by donating to a worthy cause and launching at a discount!
We're donating $1 from every sale of Russian Subway Dogs during launch to Save our Scruff[www.saveourscruff.org] a rescue charity that saves dogs around the world!
We're also selling Russian Subway Dogs at a 10% discount with additional deals if you own our previous game They Bleed Pixels, buy it with the soundtrack, or want to pick up all our games and soundtracks at once!.
The launch discount and charity event end this Thursday (August 9th) so now is a great time to pick up Russian Subway Dogs, save some cash and donate to a worthy cause!
. Trading Cards and New Languages Added!:
Japanese, German, Russian, French, Spanish and Portuguese now supported!
In this update:
- Support for six new languages!
- Steam cards and goodies!
- Improved English text and fixed some typos.
- A few new portraits added to the map dialogue segments.
- Various minor bug fixes.
Trading Cards, Badges, Emotes and Profile Backgrounds. Panda-monium Update + Linux Support!
: New Character! New Difficulty Mode! New Prolatericat Pop-up Missions! New OS!
This big update is out today and includes:
- Xiao Hong the Red Panda - a brand new playable ‘pupper’ as voted on by the players!
- Tourist Mode - a new campaign difficulty mode for players who prefer an easier game with faster progress.
- Increased variety and replayability with over 20 new pop-up Proletaricat missions added to Endless mode. Obey your feline leader and reap the rewards!
- Linux Support!
Xiao Hong unlocks at 79 bones. If you’ve already reached that number she’ll unlock on the title screen when you first load the game after updating.
You can switch back and forth between “tourist” and “normal” difficulty at any time from the title screen options menu. The only thing this changes is how many bones are needed to unlock levels, so switching will change what levels are available to you at the moment. In addition to new content we’ve added some extra polish and refinement:
- You can now re-watch map conversations in campaign to re-live your favorite Kitten quips (“1” on the keyboard,” Y/Triangle on controller.)
- Pause screen now works in the campaign map so you can quick exit or change options.
- Pausing now pauses music and sound.
- Steam integrated screen capture quality improved for Mac OS.
- New sound effects for Ratcoon and various fish interactions.
- Turning music off in the options is now saved between play sessions.
- The same Proletaricat pop-up mission will never appear twice in a row when playing endless. However, you still may get similar missions.
- More difficult Proletaricat pop-up missions will happen less often in Endless.
- If you complete a Proletaricat pop-up mission it will switch back to the generic spawning pattern right away instead of waiting for that mission’s queued spawns to complete.
- Tweaks to some existing pop up missions, such as adding more burgers to missions involving cat toys.
- Improved logic for determining when the game automatically moves you to the next map area when unlocking levels in later lines.
- Controller will no longer infinitely rumble when the game ends mid vibration.
- Sound errors caused by exiting a level at key times no longer happen.
- Patched a few potential memory leaks related to both of the above.
- Some subtle tweaks to minor game interactions.
Hope you all enjoy this first update! If you want to see what other improvements we have planned and make suggestions, we have an ongoing thread in the forums here. Also if you’ve been enjoying the game so far, please leave a review and help spread the word. We’re only a handful of reviews away from being able to add Steam trading cards, emotes, etc!Keep barking!
. Halloween Update!
: New Character! New Scoring FX! Updated Achievements!
We're celebrating Halloween with a spooky new update today that includes:
- ?̷̛͘?̨҉?̴̕͢͠ - an extra secret character who'll unlock on certain days, when the stars align.
- Fancier text effects when you score valuable food or enemies.
- Several re-balanced achievements.
- Some minor bug fixes and tweaks.
The stars will only align for ?̷̛͘?̨҉?̴̕͢͠. a few times a year so be sure to check in often during this particularly spooky month. List of Re-balanced Achievements
- Pack of Misfits requires you play with 13 different characters, not all of them.
- Feline Follower now only requires 5 successful Proletaricat missions in a single Endless run.
- The following achievements can now be completed in either game mode, not just Endless: Flock of Bombers, Ra Ra Raspigeon, Toxic Food Chain, Stone Cold Killer, Doggo Rodeo.
- Changed text for mission in 3:6 to be less ambiguous.
- Minor changes and improvements to other text throughout the game.
- Fixed a rare display issue on the map.
- You can now back out of the story start screen when beginning the campaign.
- Food is slightly easier to eat in specific situations during slow mo.
. PATCH 2018/8/4 5.3
- You can now take screenshots and post them to the community using the screenshot key (usually F12)
- Attempting to roast poisoned pigeons no longer crashes the game.. PATCH 2018/8/11
: Major fix to Endless mode pop-up missions.
This bug was causing a 1 train delay before mission critical elements were spawning from the train. This also meant there was less potential time to complete missions. Pop up missions should be significantly easier to complete now! Eating food worth 10k or more will no longer freeze the score display.Fixed the rare crash that sometimes happened while completing the final level.
Let us know if this happens to you in case there were multiple causes.Minor fixes to level timer starting and stopping on final level
Completing the level in under 2:30 minutes should be easier now.Improved Steam F12 screencaping support on Mac.
This is a work around due to a bug in the underlying GameMaker engine, so there are colour and visual artifact issues in some situations. We recommend using the built in Mac OS screenshot capture instead.
PC capture should still work flawlessly.
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