Liberty Attendance Center - Class of 1969
Class Reunion - Class of 1969 - Liberty, Mississippi
Title: Luna's Wandering Stars
Genre: Action, Indie, Simulation
Developer:
Serenity Forge
Publisher:
Serenity Forge
Release Date: 15 May, 2015
English
This game seems deliberately aggravating. Gameplay is decent, though not remarkable, graphics are okay. What gets me, and why I'm not recommending the game, is the taglines on level success or failure, as well as the tutorial, tend to be snarky, rude and unhelpful. I'm playing this game to relax, not take♥♥♥♥♥♥from devs who don't seem to have worked too hard to put together anything truly novel. The 'narrator' will crow at your failures and suggest that you go back to get more 'asteroids' (star rating equivalent) on levels which have been completed 2/3, while neglecting to properly explain a mass mechanic that's a both subtle and important (running into asteroids increases your mass without affecting your speed).
If you're like me, this is the sort of game you'd like to sink into and play around with, and it's not structured in a way to make that easy.. Neat little physics simulator, edutainment!. In the rugged, frontier days days of the Internet 1.0 waaaaaay back in the late 90s, one game was widely recognized in middle school computer labs across the country: Space Penguin. It was a quaint, plucky game with the simple goal of launching a penguin via slingshot into a black hole, assisted by planetary gravity along the way. My nostalgai had me thirst for a new Space Penguin for the modern age, and that's when I found Luna's Wandering Stars.
While the first world, Mercury, gave me the Space Penguin slingshotting I missed, I then learned with Venus that LWS is actually 9 games in one. Each planet (Yes, including Pluto) brings a new mechanic that manipulates you (the moon) in different ways. From Saturn's power to shrik and grow your mass at will, or Mars letting you shoot at obsticles, players are bound to find a favorite section of the game that will win them over. Come for the inadvertant planetary descrution, stay for the addicting quest to collect all the golden asteroids.. Wandering Stars is a gem of a puzzle game that deserves far more attention than it has received. It takes a hard-to-intuit game mechanic (orbital mechanics) and finds all sorts of potential in it. An hour or two of play may be needed to gain an instinct for the movements (unless you're an astrophysicist who thinks about eccentricity and plane changes over your coffee), but this is a learning curve worth climbing. The nine chapters each introduce a new element, but the twists are generally simpler than the core orbital physics, so each comes a welcome change of pace, not as a return to square one. Within each chapter, the levels are intuitively sequenced in ascending difficulty, and the difference in difficulty between passing a level and perfecting that level is excellently calibrated.
The graphics are beautiful. The scripted text is funny enough (usually), and even when it's a bit lame, it's brief. The only thing this game really lacks is a pause or slow-motion mode; some levels have so many moving bodies that it can be hard to mentally absorb everything important in real time. It's a tiny flaw in an otherwise impeccably developed game.. In a word, this game is tedious. I'm not saying it's a bad game, but it ramps up the difficulty quite fast and will severely anger you. It reminds me of those rage inducing games that youtubers play in a way. I know if someone was recording my reactions to failing over and over, it would probably be entertaining.
I do like this game. I have no idea why, since all it does is raise my blood pressure. I guess I'm just a sucker for punishment.
Graphics: Nothing special, but they look nice and do the job.
Controls: They work, but due to the game mechanics and gravity, this game is hard to control.
Sounds: Nothing special. The music is ok, and the other noises get the job done. One thing I did notice though was this game is super loud. It plays a lot louder than my other games. And there's no way in game to adjust it.
Challenge: Yeah. It's a challenge alright. Prepare to get super mad!
Fun: I really don't know. I enjoy completing a level with a perfect, but I wouldn't go so far as to say that the experience is fun.
Conclusion: This is a hard game to rate. It doesn't deserve a thumbs down, but it is so frustrating and tedious that it's hard to give it a thumbs up. In the end, I will give it a thumbs up, but if you get angered by frustrating games, then stay far far away from this one.
Rating: 19302548 wandering star fish out of 35601798 wandering star fish.. Great little puzzle game. Very engaging, gives you that "just one more level" feeling, without being too impossible, although some levels are tough.. This game is a great example of an "easy to play, hard to master"-type of game.
The game is quite forgiving in some ways. Getting the blue comets is mostly easy, there's an instant restart button and a Speed Up button so that you can quickly pick up where you left off. Also, there's always two levels open, so if you get stuck on one level, you can just go to the other open level and continue.
But then there's the gold comets, which require both puzzle-solving and dexterity to get. If you get too many blue comets, you'll accidentally finish the level before picking up all the gold comets. The timer is also a factor. This is where the challenge and the difficult achievements are.
Because of this, the nicely designed levels, and the good music, I would recommend this game to any player looking to find a great puzzle game.. Wandering Stars<\/i> is a gem of a puzzle game that deserves far more attention than it has received. It takes a hard-to-intuit game mechanic (orbital mechanics) and finds all sorts of potential in it. An hour or two of play may be needed to gain an instinct for the movements (unless you're an astrophysicist who thinks about eccentricity and plane changes over your coffee), but this is a learning curve worth climbing. The nine chapters each introduce a new element, but the twists are generally simpler than the core orbital physics, so each comes a welcome change of pace, not as a return to square one. Within each chapter, the levels are intuitively sequenced in ascending difficulty, and the difference in difficulty between passing a level and perfecting that level is excellently calibrated.
The graphics are beautiful. The scripted text is funny enough (usually), and even when it's a bit lame, it's brief. The only thing this game really lacks is a pause or slow-motion mode; some levels have so many moving bodies that it can be hard to mentally absorb everything important in real time. It's a tiny flaw in an otherwise impeccably developed game.
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