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About This Game

Aliya Elasra is an archaeologist, exploring a strange region of space called the Nebula with her robot sidekick Six, hoping to uncover the secrets of the long-forgotten past. When a roboticist from the University of Iox goes missing, Aliya begins a trail of discoveries that will lead to the very edge of her world - and the ancient secret of Heaven's Vault.

"One of the most well-realized video game worlds ever, with your curiosity and personality molding your story through the Nebula" - USGamer

"Heaven’s Vault is both ambitious and beautiful. It conjures a world rich with life... I don’t hesitate to recommend Heaven’s Vault." - Game Informer

"Heaven's Vault is one of the most enthralling narrative-driven adventure games I've played" - Wired

Sail an open-world of fast flowing space-rivers, discover lost ruins, explore ancient sites, find artefacts and translate their strange hieroglyphics. Piece together the history of the world and an entire ancient language.

From the creators of massively-branching interactive adventure 80 Days, Heaven's Vault is not your usual linear adventure game. Progress through the game in any order you choose - the game's fully adaptive narrative remembers every choice you make, every discovery and every action you take, influencing what happens next. Meet a diverse cast of characters who remember everything you say, and who's attitude to you will change with how you act. Some are friendly, some are cautious, and some are out to trick you.

Who will you trust? What will you find? What will you learn? What will you risk? What will you lose? b4d347fde0



Title: Heaven's Vault
Genre: Adventure, Indie
Developer:
inkle Ltd
Publisher:
inkle Ltd
Release Date: 16 Apr, 2019



English



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Heaven's Vault is an interesting and fairly unique game. It's all about exploring ancient ruins as an archeologist, looking for ancient artefacts and writing, and piecing together a dead language through the game as you try to make sense of the ancient history that permeates the science fantasy setting.

The visuals are great, but the game is a bit of a slow burner. Often you will wish for a sprint button or a way to speed up the dialogue of "I think I got this word right \/ wrong", etc. It's also a pity you are somewhat on rails - you get to explore most locations only once, and if you don't find all the bits on that one go, you're out of luck until New Game Plus.

If you have some 15 odd hours to spare though, it's an enjoyable experience you don't get much of from other games.. Really a quite fascinating and unique game. It's has its quirks - odd UI choices, maddeningly slow walking and pauses in dialogues, but more than makes for it by wonderfully evoking an entire little civilization, and the brilliant use of deciphering the Ancient script to slowly unravel the "true" history of the Nebula. Not too often when you finish the game, you immediately want to start another playthrough, but Heaven's Vault did that.. Score:
8.5\/10

Time:
8-15 hours (main request only),
20-40 hours (a language learned)

Summary:
An excellent game but requires a little patience, which will give you a new experience of flying around a beautiful world, study a lost language, explore the history of a universe as a pirate-like archaeologist and decide what is your story.

Cons:
1. Too slow! when you want to translate something and gather more information from the trader, the scholar and other people. Gathering these inscriptions and trying to translate more are torturing me.
2. There are some events requesting some relics, but if you hesitate you lose the chance when you have multiple choices of dealing with these relics.
3. There is no dictionary or inventory inside the UI\/game showing the words and relics you collected, and the timeline is sometimes inconvenient notwithstanding the timeline is good for sorting out the history of the Nebula.
4. No turning back to a moon that you haven't explored thoroughly.
5. Few side quest.
6. No free exploration chance after the game ends.
7. Start+ mode is not as is expected, what we need is to move faster, skip talking and rewind time, which will help learn new things about the language and the history or get a new ending. This made this game quite a one-time game.
8. No tutorial for conversations.

Pros:
1. Good story.
2. Excellent art and music.
3. Open story throughout the game.
4. Easy for players to get hold of the past of entire universe of Nebula.
5. There are humor hidden throughout the game.
6. A new language learned.

p.s. The fight with Aamir really LMAO.(From a Sorcery! series player.). For a game about exploration is sure loves taking away control quite a lot. It is also painfully slow in both exploring the world, dialogues, and pacing. Added to that there is the rather bad controls, which often gets in its own way. I don't know the number of times pressing Y had be instead of moving to a location, jump back to the ship and not letting me return.
The translation game also has it's flaws. Quite often I have to continue building a wrong sentence until it marks enough words as wrong so that it can continue with the final guessing.. Score:
8.5\/10

Time:
8-15 hours (main request only),
20-40 hours (a language learned)

Summary:
An excellent game but requires a little patience, which will give you a new experience of flying around a beautiful world, study a lost language, explore the history of a universe as a pirate-like archaeologist and decide what is your story.

Cons:
1. Too slow! when you want to translate something and gather more information from the trader, the scholar and other people. Gathering these inscriptions and trying to translate more are torturing me.
2. There are some events requesting some relics, but if you hesitate you lose the chance when you have multiple choices of dealing with these relics.
3. There is no dictionary or inventory inside the UI\/game showing the words and relics you collected, and the timeline is sometimes inconvenient notwithstanding the timeline is good for sorting out the history of the Nebula.
4. No turning back to a moon that you haven't explored thoroughly.
5. Few side quest.
6. No free exploration chance after the game ends.
7. Start+ mode is not as is expected, what we need is to move faster, skip talking and rewind time, which will help learn new things about the language and the history or get a new ending. This made this game quite a one-time game.
8. No tutorial for conversations.

Pros:
1. Good story.
2. Excellent art and music.
3. Open story throughout the game.
4. Easy for players to get hold of the past of entire universe of Nebula.
5. There are humor hidden throughout the game.
6. A new language learned.

p.s. The fight with Aamir really LMAO.(From a Sorcery! series player.)


The Space Birthday Update is out! Daily Challenge, Character Traits, 4 unique enemies, 20 features!:


Heat Signature is one Space Year old today! To celebrate, we've released a big free update we've been working on for five months, with over 20 features - including our own twist on a Daily Challenge.

Click through for details on each:

The game is also 40% off this week, for the first time! The Daily Challenge and the new Glory leaderboards are best if you have some friends who play, so it's a good time to unfairly pressure everyone you know to buy it - or passive aggressively gift it to them.

https://store.steampowered.com/app/268130/Heat_Signature/

Note. New Patch: 2017.11.01.1:
We've uploaded a new patch, here's what's changed:

2017.11.01.1
  • Fix incorrect module destroyed by the Foundry Brick's high-speed collision.
  • Intel missions no longer generated after personal mission cost reduced to zero.
  • Fix crash when selecting two dialog options simultaneously.
  • Fix negative living witnesses.

2017.10.30.1
  • Updated GameMaker to v1.4.1772

2017.10.26.2
  • Disabled sell/stash item in retirement menu.
  • Fixed client messages in liberation menu.

The previousversion beta branch now contains patch 2017.10.26.2. If the latest update has caused problems for you, you can switch to this by right clicking Heat Signature in your Steam library, choosing Properties > Betas and using the drop-down list to choose the previousversion beta.

If you'd like to get patches as soon as possible, the nextversion beta receives patches as soon as they're ready for testing.

If you have problems with any patch or beta, please fill our our Bug Report Form[docs.google.com] to let us know what went wrong!. We have a release date!:
After 4 years of hard work, Heaven’s Vault is almost done and we’ve got some big news to share with you today.

We have a release date!



Development is almost complete, the finish line is in sight and Heaven’s Vault will be coming to Steam on the 16th April!

It’s been a really wonderful journey working on the game these past years and we are equally excited and nervous for you all to dive into the game world very soon. Here is a link to the latest trailer, in case you missed it last time around.

Meet us at EGX Rezzed!

If you’re going to EGX Rezzed in London next week (4th to 6th April), please come and say hi! Heaven’s Vault will be on shown in two locations there - we’ll be on hand to show the game in main Indies Room, and it will also be playable in the AMD Ryzing Indie showcase.

Our narrative director Jon will also be giving a talk titled “Designing a lost language for Heaven's Vault” on Saturday from 2.30 to 3.15pm.
. The first reviews are in!:
It's release day and the first reviews are in! Eurogamer has a thoughtful review, which talks about how intricate the story is - "As a player I felt both autonomous and well-cared for. I could play the game as I saw fit in any moment, but whatever I did, the overall story refused to become an ugly, artless blob formed by my actions":

https://www.eurogamer.net/articles/2019-04-16-heavens-vault-review-...

Over on PC Gamer, they describe the game as "Exquisite" saying "Heaven's Vault does a beautiful job of letting you unlock a language, and thus a dialogue of sorts, with the past, via a wonderfully engaging protagonist."

https://www.pcgamer.com/heavens-vault-review/

TechRaptor says: "This is an absolutely beautiful game that manages to succeed at something genuinely unique and interesting. It also does something many of the best adventure games do. It makes me want to spend more time in its world, as Heaven’s Vault is well worth my time. These are characters I want to talk to, Ancient is a language I want to learn, and Heaven’s Vault is a game I want to replay."

https://techraptor.net/content/heavens-vault-review. New Patch: 2017.11.30.1:
We've uploaded a new patch, here's what's changed:

2017.11.30.1
  • Fixed game locking after liberation mission completed. (Bug introduced in previous patch)
  • Remove liberators' personal missions if the station is liberated outside the mission.

2017.11.27.1
  • Fixed guard errand frequency.
  • Fixed retiring a character generating an extra liberator.
  • Fleshstripper no longer uses a bullet.
  • Fixed Strategy Map becoming non-interactive after a liberator is killed while liberating a station.
  • Fixed thruster sound playing after repeating practice mode.

If you'd like to get patches as soon as possible, the nextversion beta receives patches as soon as they're ready for testing.

If you have problems with any patch or beta, please fill our our Bug Report Form[docs.google.com] to let us know what went wrong!. The Verge preview Heaven's Vault:
We took the latest demo of Heaven's Vault to GDC: here's what tech site The Verge had to say!

https://www.theverge.com/2018/4/3/17192520/heavens-vault-game-langu.... Death is Canceled for Space Halloween:
For the duration of Space Halloween - 27th of Space October to the 1st of Space November - life and death in the Drift will be a little different:

Removed: Death. New Patch!:
The latest patch is almost here! This one is all about better cameras, alongside some fixes to the story. Thanks to everyone who got their story into weird, complicated states.

Meanwhile, here's a lovely write-up in Wired and Yogscast's Sjin roleplaying as a massive jerk.

We've also added a rather lovely Easter egg for fans of the Great Loop.

Enjoy!. Two weeks to find two weapons left by two legends in love:
http://store.steampowered.com/app/268130/Heat_Signature/

It's on this day, the 13th of Space February for some reason, we remember the assassin Cherry Ash and her lover, muse, and arresting officer Tesh Domina. Two legends of their professions, two glittering careers brought crashing down in glorious flames when they hooked up instead of doing their jobs. Today we celebrate their professionally disastrous and ultimately fatal love, partly because it has something to teach us about the human condition, and partly because their sweet custom weapons are still knocking around here somewhere.

For the next two weeks, two unique shipments are passing through the Drift. Look for a ship with a flashing gold beacon, and raid it to find either Cherry's Fatal Attraction or Tesh's Instant Connection. Each shipment will keep flying around until you steal it, or until the end of February. After that, whether you stole them or not, both items will be available to find as very rare random loot.

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