Class Reunion - Class of 1969 - Liberty, Mississippi
Genre: Adventure, Indie
Red Thread Games
Red Thread Games
Release Date: 29 May, 2019
Before you buy Draugen, you should know what it is: not so much an adventure or puzzle game as a linear short story that unfolds from a first-person perspective. The game is characterized as "fjord noir", and that's about right: it's a psychological mystery set in an isolated Norwegian village.
It's a beautiful setting, beautifully rendered. The story is understated, relying mainly on atmosphere and gradual revelation through found objects to keep the player engaged . . . with a few more dramatic moments along the way.
A highlight is Lissie, the protagonist's traveling companion. It is in conversations with her that Edward, the protagonist, works through and makes sense of the clues he discovers. She's a lively and intelligent teen, whose back-talk to Edward is consistently entertaining.
It took me about two hours to play through the whole story. I was more or less satisfied with the way it all resolved, but I still might have wished for more - in two different ways.
On the down side, I do wish the story had a little more substance to it; some of the clues could have been more convoluted, for example, and the psychological elements could have been more fully developed.
On the up side, I came away intrigued by the dynamic between Edward and Lissie, and I would like to have spent more time in their company. And that, I think, is the greatest strength of the game.. Draugen is nothing but a boring story about an american who lost his sister and his demons of being persistently obsessed by her disappearance. This could have been so much more, It tries to be mysterious and scary, but it fails in every aspect. It is simply too kind and linear in its way of telling an already boring story where all you do is look for clues to what happened to the people in this desolate place (By looking, I mean, look for the white ring popup and click them all. The title have nothing to do with the story and even his lost sister does not quite fit in with what happened to the residents that have mysteriously disappeared. I find it hard to believe I spent 20 Euro for 3 hour gameplay on a game that has no replay value at all. Very disappointing. I would not recommend this to anyone.. The game takes about 3-4 hours, at least that's how long it took me while going for achievements and doing a bit of exploring.
Do I think this game is worth \u20ac20? Not necessarily, but I do think it's a very beautiful game with a story that kept me interested. That's why I finished the game in one sit where I usually get bored after about an hour. It's basically a walking simulator with a very linear path. If you move away from where you're supposed to go, Lissie (your companion) will repeatedly ask where you're going, giving you a hint as to not move from the objective.
When I saw this game was by Red Thread I instantly wishlisted it and bought it on release. I can't help it but I've fallen a bit for Lissie. She really reminds me of Elizabeth from BioShock Infinite (I guess that's where the inspiration came from). I wish I could've spent a bit more time with\/on her.
If you're into story heavy games and\/or walking simulators this game is for you, if you're willing to spend \u20ac20 currently for 3-4 hours of gameplay.. good walking simulator i like these type of games<\/u> if you don't wouldn't recommend you to give it try.<\/b>
. This game was:
- Where the f was the draug
This game was not:
- Fun in any way whatsoever
The game promises dynamic dialogue and a realistic companion. It has exactly none of those.
The music was nice. Gr\u00e5vik looks nice. That's it.. Well....I was waiting for this game with excitement.
The graphics are very beautiful. The setting of Graavik is so beautiful that I could imagine living there even. They really paid attention to the details to take you to the 1920s in Norway. The sounds of nature, the music wants you to stay here and explore.
The voice acting is pretty good, I've recognized Bolton's voice immediately (voice of Kian Alvane in Dreamfall Chapters).
Regarding the plot, I realized the "relation" of Edward and Alice quite soon therefore it wasn't a surprise for me - probably it was meant to be discovered early on?
However the 3 hours of playtime was disappointing for me. Also, the biggest secret of the village in the end was not even shown, which was also quite disappointing (if it even exists?). Also, even if it was made to seem like that, you have no real choices in the conversations. (I can actually understand why you have no choices, it's your relationship with Alice that makes that impossible, in my opinion.)
I feel that I would be much more satisfied if the game would have been longer. The story was too short. That's the only reason why I decided not to recommend this game. I feel that there could have been much more done here. This way it somehow feels incomplete.
However, I will not ask for a refund, I really enjoyed those 3 hours. And I'd like to support the developers. But I really hope the next game will be more satisfying.. A gorgeous game with beautiful music and a mystery plot that will keep you going for the 3-4 hour runtime. Easily recommendable if you are a fan of walking simulators and the likes of Firewatch and What Remains of Edith Finch in particular.. Spoiler Free:
For those like me who enjoy the immersion of a "Walking Simulator", Draugen is true to form. Edward follows a mystery to an isolated Norwegian village of Graavik and finds a morbid, human tale waiting for him. The story deals with loneliness and loss while having a solid narrative arc.
As a person who has played and replayed games like What Remains of Edith Finch and Gone Home, I whole heartedly recommend this game.. Touts itself as a "psychological thriller" and misses that mark completely. It's about as thrilling as a basic drawing of a ghost being wafted in your face. A walking simulator peppered with an investigative story where the game is showing you what you need to investigate, killing any sort of suspense or whodunnit that could have been.
Sure there are some thrilling and suspenseful moments, but after it happens you can't help but just shrug it off and forget about them.
You want plot twists? This game has them too! The only issue is that they twist themselves right back and there's no actual consequence.
It's a game trying to put its nose so far up its own rear end and say "Games ARE<\/i> art!" that it just becomes boring and predictable.
The game is pretty. But it's pretty far from good.
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