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Language Supports. Patch v1.686 - Français Language fixes, Network update phrase 1, and some minor updates
I'm happy to announce the latest patch for Battle Splash 2.0. The majority of this patch is French language fixes and Network improvements. Check out the full release notes below:
Steam Content BuildID: 2993143
- Animation: The girls can now express their facial emotion like the previous version of the game.
- Gameplay: Fixed some logic bug for some game modes.
- Language: Re-translate the entire French translation.
- Networking: (Phrase 1) allowed multiple master server, thus should make it easier for gameplay for different region.
- Networking: (Phrase 1) stops using packet throttling to save up bandwidth. Since the core gameplay of Battle Splash can handle medium-high latency, packet-loss handling and out-of-the-box/flexible networking are now major concern over latency.
- Performance: Minor fixes on performance.
- Performance: Reduced RAM usage for the game over long game time.
- Physics: Characters are now got pushed away correctly upon collision with Splashes and Water Balloons/Bullets.
. Battle Splash Early Access goes Live!
Sorry for the long wait. Due to my health problems, the game couldn't be released on Dec 6th as planned. Instead, the game is released today!
Aside from addressing many problems in the beta, the game introduces an entire new mechanic called "Weapon module"
: user can change the behaviour of the gun in realtime.
The game also introduces a new set of weapons along with the Weapon Module, which heavily focus on Splash Damage
rather than anything else. This is a "high risk high return" option for everyone who want even more challenge.Battle Splash Dedicated servers
are also up and running for testing this time with the hope of improving gameplay for everyone online. It's still a development feature, thus requires more testing before it's ready to be published as community servers. Feel free to test it, bug report it, and tell me what you think about it.
From this Early Access, any 32bit OS support will be discontinued
. I'm so sorry for this change, yet since the game is extending, the 32bit version will cause many trouble for maintaining the game. Thus, please check the Minimum System Requirement for the Early Access version.
The macOS version is currently not supported
at the moment.
Thank you very much for the support! Happy Splashing Everyone!
Battle Splash's creator:
. Update v1.680 is here!
I'm happy to announce that the latest update for Battle Splash is here, which even more performance update and improvements.
Eye Adaptation. Boiling Steel in Discord
We want to thank everyone who actively participated in the discussion of the project.
You have become part of our team.
If you also want to get the key to our new project Boiling Steel and participate in the discussion, follow the link discord.gg/FjrP9Ex
. Try Alpha!
Important news for all who waited for us!
The BOILING STEEL page is already in the Steam!
In honor of this, we want to give you a try alpha (exclusive access), for this you need to join us in the discord by the link https://discord.gg/JYF49KX
Very soon you will plunge into the futuristic universe at the sunset of humanity ...
Do not miss the release of our game, add Boiling Steel to your wishlist. Happy Lunar New Year - Get Battle Splash for 20% off!
Happy Lunar New Year everyone!
For us Vietnamese, 2018 is truly starting from now, since we still use the Lunar Calendar. Thus, I'd like to wish everyone a Happy Lunar New Year filled with happiness and joy!
To celebrate this event, you can grab Battle Splash for a 20% discount for a limited time (Lunar New Year Sale)!
I wish to thank everyone that supports the game up till now: You all are truly Awesome!
Battle Splash's creator
. Lunar Update v1.679 - Environment Effect
This is the first (and minor) update since the Lunar New Year, which focuses on Optimization and Environment effect.
Grass and ground are now reacting to weapon's projectile: the explosion from the splash or the kinematic energy from the water balloon will make the around dust and grass fly everywhere. Even the tree leaves will fall if you make a splash explosion right at the upper branches. Check out these screenshots:Dust surrounding the exploded water balloon.Flying grass.The splash's explosion power will determine how far the grass can fly.Dust and Smoke everywhere!
Additionally, all "balloons" projectiles and splashes can now properly "knock back" other player upon contact/explosion. For example: a sniper rifle direct hit will now knock back the target.
These effects are the first phrase of making a more solid gunplay for Battle Splash, so that you can "feel" the power of your weapons.
Aside from that are some performance optimization, both with RAM and CPU usage, for a smoother gameplay.
Battle Splash's Creator,
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