Liberty Attendance Center - Class of 1969

Class Reunion - Class of 1969 - Liberty, Mississippi

BEATris Patch


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About This Game

BEATris : Rhythm! Puzzle! Action!


Survive the block-hell situation until the end of the music. Control the blocks falling with the beats and fi 5d3b920ae0



Title: BEATris
Genre: Action, Casual, Indie, Early Access
Developer:
Rhythmical Badass
Publisher:
Rhythmical Badass
Release Date: 30 Nov, 2017



English



beatriz hotel costa teguise. beatris mayorga. beatriz lemos. beatriz bracher. beatriz galindo. beatriz ribeiro. beatriz gutirrez mller joven. beatriz sokol. beatriz home health care. beatris game. beatrice wedding. beatrice arthur. beatrix yelp. beatrice clothing. beatriz ordaz. beatriz lassance. beatriz perez. beatriz ferreyra. beatriz herrera. beatris jmeno. beatriz zapata. beatrice england


This is basically Tetris for people who can beat Through the Fire and the Flames on Expert. Gameplay video: I recommend to those who are faster than I am at this kind of thing.. Not creative enough as I expected.. recommended for the graphic, the music, the fun mechanic, and the fast evolving devs! it's great that custom controls and DAS/ARR options has been added! (though the repeat delay 0ms works like 16ms and 1ms works like 33ms. hope this can be fixed. speed matters! 0ms might need some special processing, but that's the key to speed!) though it's just personal request as tetris player. another option "always spawn in the middle" please? imo, the reflection of muscle memory built based on how many grids to move highly depends on the predictibility of the block's position. but for example, a vertical "I" piece near the side, after dropping, another I-piece enters horizontally, there will be a "kick-in" move? that's just some unexpected move (or say the move is not from myself). also the "instant middle" button can be omitted this way. more detail, the double-bar (red) on the I-piece is hard to distinguish from ordinal red block. may consider adding some border or more shiny effects? moore suggestions highlight the grids that will be pushed down in the screen, according to the current piece('s shadow). because, well that's another personal opinion, it's not quite consistent with "physical intuition" that, a grid of air (blocks on the ground not contacting with the dropped piece) can block the force that pushes a whole column down to the ground. a highlight may help getting familiar with the rule faster. make shift left/right event visible in the next window. won't there be experts who can read that ahead? other transformations. well that depends on the level maker's conscience. a second or even third next piece, equally distanced, shown above the shadow or somewhere. (there's an old tetris-like game named "quadra" doing this, also available in nullpomino) because the blocks shown on the right depends on the pace and may be overlapping. overall, maybei have some different concept. like, the "messy gameplay" is accepted by the designer while i hope things to be more under control.. This game is worth trying if you are a fan of rythm games, like myself. However, the community of this game is very small, which is seen by the number of the songs available in the workshop. Also, the last updates of the game were in the September of 2018 and I really hope this game will be developed further because I think the concept is very good imo. In the end, I wish that the community will grow bigger since at the moment it seems to slowly die which is seen in the amount of new songs made.. Hoo, boy, is it fun! Well, I guess it could use some visual effects or some sort of preface before the level scrolls or some blocks move up because at the moment it's a tad on the difficult side of thing (I know the game is supposed to be that way, but I mean in a sense of "There was no way to tell that was gonna happen" instead of "Man, this is hard"). Also, at the time of writing there's only a couple of reviews and a single item on the workshop. I'm no bright spark myself but the low price combined with what the game is (Rhythm Tetris, yay) it should flesh out in no time. Anyhow, this gets a recommendation from me because I just ing love Tetris. And rhythm games.. As a lover of rhythm games and tetris, the existence of this game makes me very happy. recommended for the graphic, the music, the fun mechanic, and the fast evolving devs! it's great that custom controls and DAS/ARR options has been added! (though the repeat delay 0ms works like 16ms and 1ms works like 33ms. hope this can be fixed. speed matters! 0ms might need some special processing, but that's the key to speed!) though it's just personal request as tetris player. another option "always spawn in the middle" please? imo, the reflection of muscle memory built based on how many grids to move highly depends on the predictibility of the block's position. but for example, a vertical "I" piece near the side, after dropping, another I-piece enters horizontally, there will be a "kick-in" move? that's just some unexpected move (or say the move is not from myself). also the "instant middle" button can be omitted this way. more detail, the double-bar (red) on the I-piece is hard to distinguish from ordinal red block. may consider adding some border or more shiny effects? moore suggestions highlight the grids that will be pushed down in the screen, according to the current piece('s shadow). because, well that's another personal opinion, it's not quite consistent with "physical intuition" that, a grid of air (blocks on the ground not contacting with the dropped piece) can block the force that pushes a whole column down to the ground. a highlight may help getting familiar with the rule faster. make shift left/right event visible in the next window. won't there be experts who can read that ahead? other transformations. well that depends on the level maker's conscience. a second or even third next piece, equally distanced, shown above the shadow or somewhere. (there's an old tetris-like game named "quadra" doing this, also available in nullpomino) because the blocks shown on the right depends on the pace and may be overlapping. overall, maybei have some different concept. like, the "messy gameplay" is accepted by the designer while i hope things to be more under control.. As a lover of rhythm games and tetris, the existence of this game makes me very happy. This game is worth trying if you are a fan of rythm games, like myself. However, the community of this game is very small, which is seen by the number of the songs available in the workshop. Also, the last updates of the game were in the September of 2018 and I really hope this game will be developed further because I think the concept is very good imo. In the end, I wish that the community will grow bigger since at the moment it seems to slowly die which is seen in the amount of new songs made.. I think I lost my remaining brain cells for this. I think this is better than the Cuphead tutorial.



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