Liberty Attendance Center - Class of 1969

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A Timely Intervention Free Offline


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About This Game

"Those who control the present, control the past. And those who control the past control the future."

Storyline


That's what they say, anyway, but maybe they are wrong. Who knows?
If you were able to go back in time and take the risk of changing everything you know, would you do it?

"A Timely Intervention" is an innovative role-playing game featuring spectacular battle visuals, polished gameplay mechanisms, an intricate storyline and a cast of colourful characters.

For the first part of the game, play as 2 separate parties, as the story goes back and forth between them. Each party has its own hopes and goals; when they meet can those be reconciled as they join forces? And how can they know what their choices will bring? Delve into a brand new world full of characters, secrets and possibilities.

Features


Customize your game to suit your preferences

  • Choose between visible and invisible enemies
  • If you choose invisible enemies, vary the encounter rate from the menu
  • Choose your difficulty level: Easy, Normal, Hard, Legendary. Be warned - it's called Legendary for a reason
  • Choose enable/disable mouse as often as you like

General

  • 10 characters
  • Five characters in the active party to add strategic depth
  • Many skills level up with use - how strong they are depends on you
  • 8-direction movement with mouse or keyboard
  • 17 side quests
  • 30 secret rooms to discover
  • 30+ hours of addictive gameplay
  • Fresh-looking enemies, dynamic battles, beautiful environments and charming music
  • The "Common Man" team back for another epic of masterful storytelling

More games by Gemelle Games

http://store.steampowered.com/app/370670/The_Tale_of_a_Common_Man/
http://store.steampowered.com/app/332390/Undefeated/ 7aa9394dea



Title: A Timely Intervention
Genre: Adventure, Casual, Indie, RPG, Strategy
Developer:
Aldorlea Games
Publisher:
Aldorlea Games
Franchise:
Gemelle Series
Release Date: 24 Mar, 2017



English



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Needs a stronger focus on waifus.

Another nice feature often lacking in these budget JRPG's and lacking here as well, is for the combat menus to remember your input from the previous round, and for you to be able to hold down the button to get through repetitive combat a little more comfortably.

The game also loses points for having an easy mode, and it is VERY easy, because \u2665\u2665\u2665\u2665 games journalists thats why.

Pass.. Needs a stronger focus on waifus.

Another nice feature often lacking in these budget JRPG's and lacking here as well, is for the combat menus to remember your input from the previous round, and for you to be able to hold down the button to get through repetitive combat a little more comfortably.

The game also loses points for having an easy mode, and it is VERY easy, because \u2665\u2665\u2665\u2665 games journalists thats why.

Pass.. Needs a stronger focus on waifus.

Another nice feature often lacking in these budget JRPG's and lacking here as well, is for the combat menus to remember your input from the previous round, and for you to be able to hold down the button to get through repetitive combat a little more comfortably.

The game also loses points for having an easy mode, and it is VERY easy, because \u2665\u2665\u2665\u2665 games journalists thats why.

Pass.. Needs a stronger focus on waifus.

Another nice feature often lacking in these budget JRPG's and lacking here as well, is for the combat menus to remember your input from the previous round, and for you to be able to hold down the button to get through repetitive combat a little more comfortably.

The game also loses points for having an easy mode, and it is VERY easy, because \u2665\u2665\u2665\u2665 games journalists thats why.

Pass.. Needs a stronger focus on waifus.

Another nice feature often lacking in these budget JRPG's and lacking here as well, is for the combat menus to remember your input from the previous round, and for you to be able to hold down the button to get through repetitive combat a little more comfortably.

The game also loses points for having an easy mode, and it is VERY easy, because \u2665\u2665\u2665\u2665 games journalists thats why.

Pass.


A few words about a new map - Suburbs:


Zero Killed’s development is still going strong and is quite productive. Today, we bring you a new screenshot from the map that has already been teased on our Facebook and Twitter, Suburbs.

The map is designed to force close quarter combat. With narrow alleyways and lots of corners to hide in, this map is both dynamic and tactical at its core. We can’t reveal much about the game mode yet, but it’s focused on fast-paced gameplay and low wait time for those of you that want to get right back into action.

Stay tuned for more info, and be sure to follow us on Social Media - Facebook[facebook.com] and Twitter - to get more frequent updates.

Happy holidays from the Zero Killed team,
See you in 2018!
. Early Access 0.9.0 changelog:
These past few weeks have been filled with hard work to bring you guys the things you requested. We've got the usual fixes, we've got settings and scoreboards, and we've got bots.

We present to you Zero Killed Early Access v0.9.0. Release and Beta Dates Announced!:
We are proud to announce that Zero Killed will be launching September 26th 2018 and that the closed beta will be starting on September 17th, 2018.

If you haven't already, sign up for a chance to enter the closed beta at http://playzerokilled.com/beta

Check out the new trailer and get the glimpse of how professional Zeros behave in the Zone. The Data Access Point has been located, the Hacking Device is ready, the Attackers are in positions, and they are waiting for a signal. They need to execute the plan perfectly and swiftly... or die trying.

http://www.youtube.com/watch?v=zH1IVfj-Sz0

We are still working hard, but are excited to let you know the release date. We hope you have your reminders set up and a vacation day taken.



See you soon - whether its the beta or the full release.
Zero Killed team.. Hotfix EA 0.8.9.:
We are working hard on the game to do not let down the people who see great potential in the game. We are now pushing some important fixes after 2 days of work and many more are coming at the end of the week. Stay tuned!

EA 0.8.9d
  • Added support for player nicknames on Steam and Oculus Store. No more random PC names!
  • Fixed servers hanging from time to time. Because of this many people couldn't play, as the game connected them with server hanged. Now it is working correctly.
  • Added destructibles to Suburbs map.
  • Fixed disappearing ladders. Damn ladders. Also we’ve disabled hand collision with ladders so it’s much easier to climb.
  • Region menu is no longer rendering over the top of your hands.
  • Increased Domination and Tournament HUD size, so you can see much better.
  • Domination spawn blockers are now working much better (you can shot through them, but cannot move through them).
  • Domination kills give +50 points for your team.
  • Moved spawn points a little bit on Nuclear so it’s more balanced and harder to spawnkill.
  • Minor fixes in connecting to server, should fix problem with people connecting to empty server while there are ones with players available.
.

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