Class Reunion - Class of 1969 - Liberty, Mississippi
Title: 99 Spirits
Genre: Adventure, Indie, RPG
Release Date: 31 May, 2013
This is an interesting JRPG\/puzzle hybrid game. It is fun, has a nice story, and the characters are well-done.
Would recommend, though perhaps wait for the discount to get the entire Collection.. I don't even know where to start.
The basic idea for gameplay, and battle is so unique
and so is the story and characters.
10\/10. Remember to save. I... Love... This... Game!
This is so cool. It's a wonderful combination of a RPG and a Visual Novel, that has you play a female role and save her home. I have yet to finish it, which demonstrates the complexity of the plot and how long it is. As I've mentioned in a previous review, I love RPGs that get me hooked on the story and VNs with more than one ending. This game has BOTH. Not only does it have both, it has side quests left, right and centre. Not only that, it has tons of achievements, some to do with the story, some not and an achievement for finding all of the endings.
My only gripe with this game, is the grinding. Which is what's currently holding me up in the game play.. To start with, this game is NOT FOR EVERYONE, far from it. You SHOULD try out the demo before buying it.<\/b>
The game is about a swords(wo)man, Hanabusa, who fights evil spirits on her journey to restore a blade that is imbues with powers from differents gods and ultimately find out the source for the mass of spirits that have been rampaging lately. How the fighting happens is quite a different aproach from what you'd expect and also is the catch of the game.
When you fight the spirits, you will find out that they are practically invincible to your attacks, by attacking you'll gather energy that you can use to not actually damage the spirits, but to gather information about the spirit you are facing. What do you do with the information then? You'll have to find out the spirits actual form in order to be able to defeat it.
Sounds crazy all right.
When you enter combat you will have no idea what you are facing, apart from the knowledge of "this zone has these and those", you start off with a round of attacks, hopefully filling up your energy (or gem as the game calls them), when it's filled, you then spend it to gather info, the information gained will be hints about what the actual form of the spirit is, when you think you have enought information you can try to name the spirit, thus revealing the true form, and only then your attacks will start hurting the spirit. Naturally, you can skip the information gathering and just throw guesses, usually the spirits do a rather mean counter attack if you try to call them out and are wrong.
All this is done with simple controls, you either atttack, or defend, both gather energy for their respective gems, during the action round, you'll have the chance to deflect attacks from the monster and counter attack, in a reaction game fashion.
It gets repetive, fast, no doubt about that, but the challenge and fun is the little guessing game you have to do with the spirits. Eventually that will get to you too, and you wish it would be easier and faster, well luck is with you! Not too far into the game you actually will be able to start boosting numerous aspects of the fights, making them a ton smoother at which point the game really starts to slowly turn towards a more story telling type of a game with some action as the side dish.
Thanks to the cast of quite charming characters, it's not a bad thing at all.
Really, play the demo if you are curious, some will hate it, some will love it. I personally find it quite an entertaining experience. Oh and remember to save often if you end up getting the game, I've had a couple crashes when facing certain spirits and there are no autosaves.
+Guessing the spirits can prove to be great fun for some
-Soundtrack (too much is too much, no matter if you like the music or not)
-English audio made me want to tear my ears off
-No autosaves of anykind.. this is not a easy game , but is a excellent game (10\/10). 99 Spirits has a lot of spirit in that it tries do something different but falls flat on its face in trying to do so. The storytelling is generic albeit interesting with a unique flare to it which ties into the battle system....and here is where it loses points....how do I even describe it...you do series of actions against monsters until you get them to the point where you can name them and then defeat them....Sounds obtuse? Well it is, and although I applaud it for trying something different I honestly can't see who this is targeted at....even at a glance of other reviews....few if any praise the battle system for anything beyond its uniqueness, and frankly when a games core mechanic is a meh or pass feature, the same should be said for the game. It certainly is different...but I still cant recommend it.
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